Combining games based on levels of interactivity of the games
AssigneeZynga Inc.
InventorsJustin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
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Abstract
A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game white the player is idle with respect to the primary game.
Claims18
A system comprising:
- a processor-implemented integrating module configured to:
- identify that a player has idle time with respect to a primary game, the primary game having a first level of interactivity;
- select a secondary game, the secondary game having a second level of interactivity, the selecting of the secondary game based on the second level of interactivity being compatible with the first level of interactivity in that the idle time is sufficient for the player to play at least a portion of the secondary game;
- and
- provide the player with an option to participate in the secondary game while the player has the idle time with respect to the primary game, wherein the providing of the player with the option to participate in the secondary game is performed by a machine;
- wherein the secondary game is a card game and the integrating module is further configured to:
- based on a detecting of a betting action by a first player, reveal a community card of a hand of the card game to the first player;
- and
- based on a detecting of one of a calling action and a raising action by a second player in response to the betting action by the first player, revealing the community card to the second player.
A method comprising:
- identifying that a player has idle time with respect to a primary game, the primary game having a first level of interactivity;
- selecting a secondary game, the secondary game having a second level of interactivity, the selecting of the secondary game based on the second level of interactivity being compatible with the first level of interactivity in that the idle time is sufficient for the player to play at least a portion of the secondary game;
- and
- providing the player with an option to participate in the secondary game while the player has the idle time with respect to the primary game, the providing of the player with the option to participate in the secondary game being performed by a processor;
- wherein the secondary game is a card game and the method further comprises:
- based on a detecting of a betting action by a first player, revealing a community card of a hand of the card game to the first player;
- and
- based on a detecting of one of a calling action and a raising action by a second player in response to the betting action by the first player, revealing the community card to the second player.
A non-transitory machine readable storage medium storing a set of instructions that, when executed by at least one processor, causes the at least one processor to perform operations comprising:
- identifying that a player has idle time with respect to a primary game, the primary game having a first level of interactivity;
- selecting a secondary game, the secondary game having a second level of interactivity, the selecting of the secondary game based on the second level of interactivity being compatible with the first level of interactivity in that the idle time is sufficient for the player to play at least a portion of the secondary game;
- and
- providing the player with an option to participate in the secondary game while the player has the idle time with respect to the primary game;
- wherein the secondary game is a card game and the operations further comprise:
- based on a detecting of a betting action by a first player, revealing a community card of a hand of the card game to the first player without reveling the community card to a second player;
- and
- based on a detecting of one of a calling action and a raising action by a second player in response to the betting action by the first player, revealing the community card to the second player.
The non-transitory machine readable storage medium of 16, wherein the secondary game has a plurality of betting rounds and the operations further comprise:
- selecting a betting round of the plurality of betting rounds;
- and skipping each of the plurality of betting rounds except the selected betting round.
Dependencies are inferred from the claim text.