Gaming device, game processing method and information memory medium
AssigneeKonami Digital Entertainment Co., Ltd.
InventorMasashi Takehiro
Life of this patent
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Abstract
In a gaming device, an input receiving unit receives an instruction input to specify a position where a moving object is to be arranged. The moving object is movable in a predetermined pathway. A memory unit stores, for each of a plurality of timings, a timing and a position where the moving object is to be placed at that timing in association with each other. For each of the plurality of timings, a sound outputting unit determines whether a position stored in the memory unit in association with a timing matches a position specified by a latest instruction input received by the input receiving unit. When the positions match, the sound outputting unit outputs a sound associated with the matching position.
Claims10
A gaming device for allowing a player to play a musical instrument in a music game, comprising:
- an input receiving unit that receives an instruction input that specifies an input position where a moving object movable in a predetermined pathway is to be placed;
- a memory unit which stores a plurality of timings and a plurality of stored positions where the moving object is to be placed, each of the plurality of timings and each of the plurality of stored positions being associated with each other;
- and
- a sound outputting unit which outputs a background sound during play of the music game,
- wherein at each one of the plurality of timings, when the received input position matches the stored position associated with the respective one of the plurality of timings, the sound outputting unit outputs a second sound associated with the position associated with the one of the plurality of timings, the second sound being initiated by the sound outputting unit at the position associated with the respective one of the plurality of timings even if the stored position associated with the respective one of the plurality of timings is achieved by the instruction input prior to the respective one of the plurality of timings, the sound outputting unit combining the background sound and the second sound, the second sound corresponding to a sound that should be played by the musical instrument being played by the player.
A game processing method, for allowing a player to play a musical instrument in a music game, executed by a gaming device including an input receiving unit, a memory unit, and a sound outputting unit, the memory unit storing a plurality of timings and a plurality of stored positions where a moving object movable in a predetermined pathway is to be placed, each of the plurality of timings and each of the plurality of positions being associated with each other, and the method comprising:
- an input receiving step in which the input receiving unit receives an instruction input of specifying an input position where the moving object is to be arranged;
- and
- a sound outputting step that the sound outputting unit outputs a background sound during play of the music game,
- wherein at each one of the plurality of timings, when the received input position matches the stored position associated with the respective one of the plurality of timings, the sound outputting unit outputs a second sound associated with the position associated with the one of the plurality of timings, the second sound being initiated by the sound outputting unit at the position associated with the respective one of the plurality of timings even if the stored position associated with the respective one of the plurality of timings is achieved by the instruction input prior to the respective one of the plurality of timings, the sound outputting unit combining the background sound and the second sound, the second sound corresponding to a sound that should be played by the musical instrument being played by the player.
A non-transitory computer-readable information memory medium storing a program, for allowing a player to play a musical instrument in a music game, which allows a computer to function as:
- an input receiving unit which receives an instruction input that specifies an input position where a moving object movable in a predetermined pathway is to be placed;
- a memory unit which stores a plurality of timings and a plurality of stored positions where the moving object is to be placed, each of the plurality of timings and each of the plurality of positions being associated with each other;
- and
- a sound outputting unit which outputs a background sound during play of the music game,
- wherein at each one of the plurality of timings, when the received input position matches the stored position associated with the respective one of the plurality of timings, the sound outputting unit outputs a second sound associated with the position associated with the one of the plurality of timings, the second sound being initiated by the sound outputting unit at the position associated with the respective one of the plurality of timings even if the stored position associated with the respective one of the plurality of timings is achieved by the instruction input prior to the respective one of the plurality of timings, the sound outputting unit combining the background sound and the second sound, the second sound corresponding to a sound that should be played by the musical instrument being played by the player.
Dependencies are inferred from the claim text.