Biofeedback for a gaming device, such as an electronic gaming machine (EGM)
AssigneeBally Gaming, Inc.
InventorStephen Patton
Life of this patent
Estimating the term…
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AssigneeBally Gaming, Inc.
InventorStephen Patton
Estimating the term…
Environmental feedback and/or biofeedback is associated with one or more players' emotions in real time. The emotional feedback is provided to a game device being used by the player, such an electronic gaming machine (EGM). The game device uses the biofeedback and/or environmental feedback to appropriately adjust the game play to maximize the game's entertainment value to the player(s). The player(s) can be identified, and the game device matches the emotional response with certain game elements being presented at that time and associates this matching to the identified player. The matches can be used to make an adjustment to the game device, to the environments, and/or to take some other action. The game device can also store the matches, combined with any collected environmental and/or biometric stimuli, on a game server or player tracking database via the network.
A method for a gaming device located in an environment, the method comprising:
A system for a gaming environment, the system comprising:
An article of manufacture, comprising:
A gaming apparatus, comprising:
A method for influencing the emotional response of a player of a game, the method comprising:
Dependencies are inferred from the claim text.