Method and system for operating online 8-direction battle game using personal computer
AssigneeKog
InventorJong-Won Lee
Life of this patent
Estimating the term…
Abstract
A method and system for operating an online 8-direction battle game using a personal computer (PC) are provided. The system operates the 8-direction battle game through interfacing with a game providing module to provide the 8-direction battle game in an online mode with a PC. The system includes an auto-targeting unit to automatically target an object to perform a battle against a character designated by a user of the PC in the 8-direction battle game, the object being within a predetermined range from a position of the character, and a game controller to automatically control a direction in which the character faces the object based on a distance between the object and the character.
Claims17
A method of operating an 8-direction battle game in a game operating system to
- operate the 8-direction battle game through interfacing with a game providing module to provide the 8-direction battle game in an online mode with a personal computer (PC), the system comprising an auto-targeting unit, a command receiver, and a game controller, the method comprising:
- automatically targeting, by the auto-targeting unit, an object to perform a battle against a character designated by a user of the PC in the 8-direction battle game, the object being within a predetermined range from a position of the character;
- and
- automatically controlling, by the game controller, a direction in which the character faces the object based on a distance between the object and the character;
- the method of further comprising:
- receiving, by the command receiver, a command input by the user from the PC to apply a skill to the object;
- and
- determining, by the game controller, a skill application part of the character or of the object to which the skill is to be applied, in response to the input command, and controlling an action of the skill to be applied to the determined part;
- wherein the command comprises:
- a skill application command defined to apply at least one of a movement skill to move the character, a defense skill to defend the character against an attack of the object, a capture skill to capture the object, and an attack skill to attack the object;
- and
- a skill application part command defined to select at least one of a defense part of the character to defend against the attack of the object, a capture part of the object to capture the object, and an attack part of the object to attack the object.
An 8-direction battle game operating system to operate an 8-direction battle game through interfacing with a game providing module to provide the 8-direction battle game in an online mode with a personal computer (PC), the system comprising:
- an auto-targeting unit to automatically target an object to perform a battle against a character designated by a user of the PC in the 8-direction battle game, the object being within a predetermined range from a position of the character;
- and a game controller to automatically control a direction in which the character faces the object based on a distance between the object and the character;
- the system further comprising:
- a command receiver to receive a command input by the user from the PC to apply a skill to the object, wherein the game controller determines a skill application part of either the character or the object to which the skill is to be applied, in response to the input command, and controls an action of the skill to be applied to the determined part;
- wherein the command comprises:
- a skill application command defined to apply at least one of a movement skill to move the character, a defense skill to defend the character against an attack of the object, a capture skill to capture the object, and an attack skill to attack the object;
- and a skill application part command defined to select at least one of a defense part of the character to defend against the attack of the object, a capture part of the object to capture, and an attack part of the object to attack.
Dependencies are inferred from the claim text.