Changing virtual items based on real-world events
AssigneeZynga Inc.
InventorsNathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Life of this patent
Estimating the term…
Abstract
A method of changing virtual items based on real-world events is disclosed. It is detected that a player of a computer-implemented game has performed a location-based action. An attribute of a virtual item in an inventory of a player character in the computer-implemented game is changed based on the detecting that the player has performed the location-based action. The player character is controlled in the computer-implemented game by the player of the computer-implemented game and the virtual item is usable within the computer-implemented game by the player character.
Claims20
A non-transitory computer-readable medium comprising a set of instructions that, when executed by at least one processor of a computer system, cause the computer system to perform operations comprising:
- detecting that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player;
- changing an attribute of a virtual item based on the detecting that the player has performed the location-based action;
- detecting a lack of a presence of the player of the computer-implemented game at the location;
- and
- reversing the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location.
The non-transitory computer-readable medium of 1, wherein the virtual item is in an inventory of a player character in the computer-implemented game, the player character being controlled by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game by the player character.
A system comprising:
- a processor-implemented game networking system configured to:
- detect that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player;
- change an attribute of a virtual item based on the detecting that the player has performed the location-based action;
- detect a lack of a presence of the player of the computer-implemented game at the location;
- and
- reverse the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location.
A method comprising:
- detecting that a player of a computer-implemented game has performed a location-based action, the location-based action being separate from a playing of the computer-implemented game by the player;
- changing an attribute of the virtual item based on the detecting that the player has performed the location-based action;
- detecting a lack of a presence of the player of the computer-implemented game at the location;
- and
- reversing the changing of the attribute of the virtual item based on the detecting of the lacking of the presence of the player at the location.
Dependencies are inferred from the claim text.