Proactive application communications
AssigneeSony Mobile Communications Inc.
InventorScott Wenger
Life of this patent
Estimating the term…
Abstract
A device may include a contact information database and a processor. The processor may interact with a participant in a session with an application, obtain information that is associated with the session, generate a message based on the obtained information after the session terminates, obtain a list of contacts that includes at least one of the participant and members in the contact information database, and send the message to a first one of the contacts, the message providing information to motivate one of the contacts to join a future session with the application.
Claims20
A device comprising:
- a contact information database;
- and
- a processor to:
- interact with a participant in a session with an application,
- obtain information that is associated with the session,
- generate a message based on the obtained information after the session terminates,
- obtain a list of contacts that includes at least one of the participant and members in the contact information database, and
- send the message to at least one of members in the contacts,
- wherein the message indicates at least a challenge to each of the at least one of members to defeat a character in a future session.
A method comprising:
- interacting with a participant in a first session with a game application installed on a device;
- obtaining information that is associated with the first session;
- generating a message based on the obtained information;
- obtaining a list of contacts based on at least one of a phone book of the participant or an address book of the participant;
- sending the message to at least one of the contacts, wherein the message indicates at least a challenge to each of the at least one of contacts to defeat a character in a future session.
A computer-readable medium for storing computer executable instructions, the computer-executable instructions comprising instructions for:
- interacting with a participant in a session;
- obtaining information that is associated with the session;
- generating a message based on the obtained information after the session terminates;
- and
- presenting the message to the participant,
- wherein the message indicates at least a challenge to the participant to defeat a character in a future session.
Dependencies are inferred from the claim text.