Looping motion space registration for real-time character animation
AssigneeAutodesk, Inc.
InventorMichael Girard
Life of this patent
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AssigneeAutodesk, Inc.
InventorMichael Girard
Estimating the term…
A method for generating a looping motion space for real-time character animation may include determining a plurality of motion clips to include in the looping motion space and determining a number of motion cycles performed by a character object depicted in each of the plurality of motion clips. A plurality of looping motion clips may be synthesized from the motion clips, where each of the looping motion clips depicts the character object performing an equal number of motion cycles. Additionally, a starting frame of each of the plurality of looping motion clips may be synchronized so that the motion cycles in each of the plurality of looping motion clips are in phase with one another. By rendering an animation sequence using multiple passes through the looping motion space, an animation of the character object performing the motion cycles may be extended for arbitrary length of time.
A computer-implemented method of rendering an animation sequence from a plurality of looping motion clips included in a looping motion space, comprising:
A non-transitory computer-readable storage medium storing instructions that when executed by a processor cause the processor to render an animation sequence from a plurality of looping motion clips included in a looping motion space, by performing the steps of:
A method for generating a looping motion space, comprising
Dependencies are inferred from the claim text.