Video game processing apparatus, video game processing method and video game processing program
AssigneeSquare Enix Co., Ltd.
InventorMotomu Toriyama
Life of this patent
Estimating the term…
Abstract
A game program recognizes a graphic drawn by a player with an input device such as a touch pen (30). An icon corresponding to the graphic is matched and displayed on a display section (20). With such a configuration, the player is able to create a desired icon at a desired position. Thus, the content of the game program may be customized freely and varies widely. Accordingly, the player is able to enjoy a drawing operation with a touch pen. At the same time, it is possible to enhance the flexibility of the development of the game story.
Claims17
A video game processing apparatus that controls a progress of a video game by displaying a player character on a display screen of an image display apparatus and controlling an action of the player character displayed on the display screen in accordance with an operation by a player, the video game processing apparatus comprising:
- a created-object data table that stores created-object icons to be displayed on the display screen and created-object information relating to one of scenario data, character data, map data and item data corresponding to created-objects, the created-object icons corresponding to the created-objects and stored in association with created-object graphic data;
- a graphic recognizer that recognizes a graphic drawn by the player;
- a selector that selects, from the created-object graphic data stored in the created-object data table, at least one selected created-object of the created-objects similar to the graphic recognized by the graphic recognizer;
- an icon creator that displays at least one displayed created-object icon of the created-object icons corresponding to the at least one selected created-object on the display screen;
- and
- a central processor that receives a selection of a desired created-object icon of the at least one displayed created-object icons from the player in accordance with the operation by the player, and that controls the progress of the video game in accordance with the one of the scenario data, character data, map data and item data corresponding to a desired created-object which corresponds to the desired created-object icon wherein the central processor receives the selection of the desired created-object icon in response to the player moving the player character to overlap with the desired created-object icon on the display screen.
A video game processing method for controlling a progress of a video game by displaying a player character on a display screen of an image display apparatus and controlling an action of the player character displayed on the display screen in accordance with an operation by a player, the video game processing method comprising:
- storing, in a memory, a created-object data table that includes created-object icons to be displayed on the display screen and created-object information relating to one of scenario data, character data, map data and item data corresponding to created-objects, the created-object icons corresponding to the created-objects and stored in association with created-object graphic data;
- recognizing a graphic drawn by the player;
- selecting, from the created-object graphic data stored in the created-object data table, at least one selected created-object of the created-objects similar to the graphic drawn by the player;
- displaying at least one displayed created-object icon of the created-object icons corresponding to the at least one selected created-object on the display screen;
- receiving a selection of a desired created-object icon of the at least one displayed created-object icons from the player in accordance with the operation by the player;
- and
- controlling the progress of the video game in accordance with the one of the scenario data, character data, map data and item data corresponding to a desired created-object which corresponds to the desired created-object icon wherein the selection of the desired created-object icon is received in response to the player moving the player character to overlap with the desired created-object icon on the display screen.
A non-transitory computer-readable medium including a video game processing program for causing a computer to control a progress of a video game by displaying a player character on a display screen of an image display apparatus and controlling an action of the player character displayed on the display screen in accordance with an operation by a player, the video game processing program causing the computer to execute:
- managing a created-object data table that includes created-object icons to be displayed on the display screen and created-object information relating to one of scenario data, character data, map data and item data corresponding to created-objects, the created-object icons corresponding to the created-objects and managed in association with created-object graphic data;
- recognizing a graphic drawn by the player;
- selecting, from the created-object graphic data stored in the created-object data table, at least one selected created-object of the created-objects similar to the graphic drawn by the player;
- displaying at least one displayed created-object icon of the created-object icons corresponding to the at least one selected created-object on the display screen;
- receiving a selection of a desired created-object icon of the at least one displayed created-object icons from the player in accordance with the operation by the player;
- and
- controlling the progress of the video game in accordance with the one of the scenario data, character data, map data and item data corresponding to a desired created-object which corresponds to the desired created-object icon wherein the selection of the desired created-object icon is received in response to the player moving the player character to overlap with the desired created-object icon on the display screen.
Dependencies are inferred from the claim text.