Game system and computer program
AssigneeKonami Digital Entertainment Co., Ltd.
InventorTakenobu Fujishima
Life of this patent
Estimating the term…
Abstract
Processor (27) reads, from DVD-ROM (231), musical sound data and step data for plural specified periods indicated by plural pieces of section dance data indicated by medley dance data, for storage into RAM (25), and exclusively uses these pieces of data, for each specified period, in the order indicated by the medley dance data, to progress the play of a specific game. Additionally, in the game system (1), the player of the specific game operates a general operation unit (22) to freely create a section dance and a medley dance.
Claims14
A game system for a music game in which, in a play of the game, musical sounds are replayed, in which an image for instructing a movement is displayed, and in which a result of the play is determined based on the degree of agreement of a movement of a player with the movement instructed by the image, the game system comprising:
- an operator that is operated by the player;
- an individual data storage having stored thereon, for each of plural songs, musical sound data indicating musical sounds of each song in a full length and pieces of movement data indicating the movements to be instructed by the image for the song in a full-length;
- a section data storage that stores, for each of at least two of the plural songs, section data indicating a specified period of the full-length song, a start time and a finish time of the specified period having been specified by using the operator;
- a medley data storage that stores medley data indicating, from among plural pieces of the section data stored in the section data storage, at least two pieces of section data specified by using the operator and also indicating the order of the at least two pieces of section data, with the order having been specified by using the operator;
- a temporary storage that temporarily stores the musical sound data and the movement data;
- a loader that performs a load process of reading, from the individual data storage, the musical sound data and pieces of the movement data corresponding to each of at least two specified periods indicated by the at least two pieces of section data indicated by the medley data, for storage in the temporary storage;
- and
- a progressor that performs a progressing process for progressing the play by exclusively using the musical sound data and the pieces of movement data stored in the temporary storage for each specified period and in the order indicated by the medley data, thereby connecting the musical sounds of the at least two specified periods, for replay,
- wherein the loader performs the load process of loading the musical sound data by reading the musical sound data of at least two extension periods for each of the at least two specified periods, with each extension period including the specified period;
- and
- wherein the progressor performs the progressing process by progressing the play by using the musical sound data and the pieces of movement data stored in the temporary storage for each specified period, in the order indicated by the medley data and in such a way that a connection period of a certain length is provided between the specified periods, and the progressor performs, in the connection period, an extension process of causing the musical sounds of the extension period including an earlier one of the two specified periods sandwiching the connection period to fade out and the musical sounds of the extension period including a later one of the specified periods to fade in.
A non-transitory computer-readable storage medium storing a computer program to be executed by a processor the computer program causing the processor to execute,
- wherein the processor is used in a game system of a music game in which, in a play of the music game, musical sounds are replayed, in which an image for instructing a movement is displayed, and in which a result of the play is determined based on the degree of agreement of a movement of a player with the movement instructed by the image, the game system having an operator that is operated by the player;
- an individual data storage having stored thereon, for each of plural songs, musical sound data indicating musical sounds of each song in full length and pieces of movement data each indicating the movements to be instructed by the image for the full-length song;
- a section data storage that stores, for each of at least two of the plural songs, section data indicating a specified period of the full-length song, a start time and a finish time of the specified period having been specified by using the operator;
- a medley data storage that stores medley data indicating, from among plural pieces of the section data stored in the section data storage, the at least two pieces of section data specified by using the operator and also indicating the order of the at least two pieces of section data, with the order having been specified by using the operator;
- and a temporary storage that temporarily stores the musical sound data and the movement data,
- a load process of reading, from the individual data storage, the musical sound data and pieces of movement data corresponding to each of at least two specified periods indicated by the at least two pieces of section data indicated by the medley data, for storage in the temporary storage, wherein the at least two specified periods are specified by using the operator;
- and
- a progressing process of progressing the play by exclusively using the musical sound data and the pieces of movement data stored in the temporary storage for each specified period and in the order indicated by the medley data, thereby connecting the musical sounds of the at least two specified periods for replay,
- wherein, in the load process, the processor causes the musical sound data to load, by reading the musical sound data of at least two extension periods for each of the at least two specified periods, with each extension period including the specified period;
- and
- wherein in the progressing process, the processor causes the play to progress by using the musical sound data and the pieces of movement data stored in the temporary storage for each specified period, in the order indicated by the medley data and in such a way that a connection period of a certain length is provided between the specified periods, and, in the connection period, the processor causes the musical sounds to fade out, of the extension period including an earlier one of the two specified periods sandwiching the connection period, and causes the musical sounds to fade in, of the extension period including a later one of the specified periods.
Dependencies are inferred from the claim text.