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US 8,282,458 B2Granted
Asynchronous interactive game play
AssigneeZynga Inc.
InventorsRobert Brian Reynolds, Aaron Paul Foster, Daniel Edward Halka, Douglas Francis Kaufman, Paul Eugene Stephanouk
Life of this patent
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Abstract
This disclosure generally relates to systems and methods for executing asynchronous game play by a plurality of players in one or more game instances.
Claims20
A computer-implemented method comprising:
- recording one or more first in-game actions by a first player on one or more in-game objects in a game instance comprising a discrete game play area specific to a second player of a computer-implemented game at a first time;
- generate to the second player a request to accept help from the first player;
- dismissing the one or more first in-game actions in response to receiving from the second player a dismissal to accept help from the first player;
- displaying the recorded one or more first in-game actions by the first player on the one or more in-game objects in the game instance at the first time to the second player at a second time succeeding the first time in response to receiving from the second player a confirmation to accept help from the first player;
- and
- responsive to an in-game action by the second player, applying, using at least one processor of a machine, one or more second in-game actions to one or more of the in-game objects in the game instance at the second time based on the one or more first in-game actions by the first player and a game state of the game instance at the second time.
3 more elements
A system comprising:
- at least one processor of a machine;
- and
- a game networking system configured to:
- record one or more first in-game actions by a first player on one or more in-game objects in a game instance comprising a discrete game play specific to a second player of a computer-implemented game at a first time;
- generate to the second player a request to accept help from the first player;
- dismiss the one or more first in-game actions in response to receiving from the second player a dismissal to accept help from the first player;
- display the recorded one or more first in-game actions by the first player on the one or more in-game objects in the game instance at the first time to the second player at a second time succeeding the first time in response to receiving from the second player a confirmation to accept help from the first player;
- and
- responsive to an in-game action by the second player, apply one or more second in-game actions to one or more of the in-game objects in the game instance at the second time based on the one or more first in-game actions by the first player and a game state of the game instance at the second time.
6 more elements
A non-transitory machine readable medium storing instructions that, when executed by at least one processor of a machine, causes the machine to perform operations comprising:
- recording one or more first in-game actions by a first player on one or more in-game objects in a game instance comprising a discrete game play area specific to a second player of a computer-implemented game at a first time;
- generating to the second player a request to accept help from the first player;
- dismissing the one or more first in-game actions in response to receiving from the second player a dismissal to accept help from the first player;
- displaying the recorded one or more first in-game actions by the first player on the one or more in-game objects in the game instance at the first time to the second player at a second time succeeding the first time in response to receiving from the second player a confirmation to accept help from the first player;
- and
- responsive to an in-game action by the second player, applying one or more second in-game actions to one or more of the in-game objects in the game instance at the second time based on the one or more first in-game actions by the first player and a game state of the game instance at the second time.
3 more elements
Dependencies are inferred from the claim text.