Effective virtual reality environments for presentation of marketing materials
AssigneeThe Nielsen Company (US), LLC
InventorsAnantha Pradeep, Robert T. Knight, Ramachandran Gurumoorthy, Dev Ratnakar
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AssigneeThe Nielsen Company (US), LLC
InventorsAnantha Pradeep, Robert T. Knight, Ramachandran Gurumoorthy, Dev Ratnakar
Estimating the term…
Effective virtual reality environments including in-store virtual reality environments such as supermarket aisles, store shelves, cooler displays, etc. are generated using frameworks and customer layout information. Marketing materials are integrated with the virtual reality environment while introducing imperfections and/or other cues of realism to create a virtual reality environment representation. Imperfections may include misaligned marketing materials, product label blemishes, packages placed slightly askew, etc. Sensory experiences output to the user via the virtual reality environment representation elicit interactivity with a user and user movements, motions, and responses are used to evaluate the effectiveness of the marketing materials and/or the virtual reality environment representations.
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Dependencies are inferred from the claim text.