System and method for localizing assets using flexible metadata
AssigneeDisney Enterprises, Inc.
InventorsTadashi George Sakashita, Bruce Gifford, Jonathan C. Scholtz
Life of this patent
Estimating the term…
Abstract
A system and method for managing localization workflow for video game development is disclosed. The method includes determining that a string is to be translated. The method further includes associating a translator with the string. The method further includes providing video metadata to the translator, wherein the video metadata includes at least video information from game play of the video game being developed such that the translator is provided with context for the translation.
Claims10
A computer-implemented method for managing localization workflow for a video game development, wherein the method is implemented in a computer system comprising one or more processors executing computer program modules, the method comprising:
- determining that a string in an executable asset of a video game being developed that needs to be translated;
- associating a translator with the string;
- and
- providing video metadata that has been associated with the string to the translator, wherein the video metadata includes video information that represents a view of game play of the video game being developed to be presented to players of the video game concomitantly with expression of the string during game play of the video game such that the translator is provided with context for the translation.
An apparatus for managing localization workflow for video game development, the apparatus comprising:
- one or more processors configured to execute modules, the modules comprising:
- a module configured to determine a string in an executable asset of a video game being developed that needs to be translated;
- and
- a module configured to provide video metadata that has been associated with the string to a translator associated with the string to be translated, wherein the video metadata includes video information that represents a view of the video game being developed to be presented to players of the video game concomitantly with expression of the string during game play of the video game such that the translator is provided with context for the translation.
Dependencies are inferred from the claim text.