Asynchronous challenge gaming
AssigneeZynga Inc.
InventorsAndrew Thomas Busey, Christian Primozich
Life of this patent
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Abstract
Challenge gaming includes selection of individual gaming characters or teams of characters to be pitted against opposing characters in asynchronous individual competitions or sequential tournament competitions. Each of the characters has a predetermined set of characteristics such as abilities, powers, defenses or performance levels. These characteristics can be implemented in a preselected order or according to a statistical probability, for example, based on historic data. Characteristics of team members are variable based on characteristics of other team members and opposing team members or other competition factors. Game play is conducted between characters without the need for further user interaction.
Claims22
A method of prearranging gaming character actions, the method comprising:
- providing for selection of a plurality of character actions by a first user and a second user, each of the plurality of character actions defining at least one offensive or defensive action to be performed by a gaming character;
- providing a sequence assignment feature for selecting character actions;
- receiving a first sequential order of character actions selected by the first user prior to execution of a game;
- receiving a second sequential order of character actions selected by the second user prior to execution of the game;
- and
- displaying asynchronous game play between characters of the first user and the second user according to the first and second sequential order of character actions.
A non-transitory computer readable medium containing program instructions for carrying out a method of prearranging gaming character capabilities, the method comprising:
- providing for selection of a plurality of character actions by a first user and a second user, each of the plurality of character actions defining at least one offensive or defensive action to be performed by a gaming character;
- providing a sequence assignment feature for selecting character actions;
- receiving a first sequential order of character actions selected by the first user prior to execution of a game;
- receiving a second sequential order of character actions selected by the second user prior to execution of the game;
- and
- displaying game play between characters of the first user and the second user according to the first and second sequential order of character actions.
A method of game play comprising:
- providing a selection of virtual character trading cards, each virtual character trading card defining a set of characteristics associated with a respective character;
- allowing a first user to form a team of characters from the selection of virtual character trading cards;
- allowing the first user to select an opposing team for game play, the opposing team associated with a second user;
- and
- displaying to the first user and the second user, without further interaction by the first user or the second user, game play sequences between the two opposing teams according to rules defining an interaction of cooperating and opposing characters as a function of characteristics associated with each virtual character trading card.
A non-transitory computer readable medium containing program instructions for carrying out a method of asynchronous game play, the method comprising:
- providing a selection of virtual character trading cards, each virtual character trading card defining a set of characteristics associated with a respective character;
- allowing a first user to form a team of characters from the selection of virtual character trading cards;
- allowing the first user to select an opposing team for game play, the opposing team associated with a second user;
- and
- displaying asynchronously to the first user and the second user, without further interaction by the first user or the second user, game play sequences between the two opposing teams according to rules defining an interaction of cooperating and opposing characters as a function of characteristics associated with each virtual character trading card.
Dependencies are inferred from the claim text.