Game terminal, play-difficulty-level setting apparatus, computer program, and storage medium
AssigneeKonami Digital Entertainment Co., Ltd.
InventorTakashi Inubushi
Life of this patent
Estimating the term…
Abstract
A processor of a game terminal estimates energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one reference dance for a play period, on the basis of a step-sequence data element describing the reference dance. The processor of the game terminal generates a data item describing a value corresponding to the estimated energy consumption, and writes, into an in-terminal memory unit, the data item as a difficulty-level data item describing the difficulty level of the reference dance.
Claims12
A game terminal comprising:
- an in-terminal memory device for storing, for each of a plurality of reference action-sequences, an action-sequence data element for describing a reference action-sequence, an identifier for identifying the reference action-sequence, and a difficulty-level data item for describing a difficulty level of the reference action-sequence in such a manner that the action-sequence data element, the identifier, and the difficulty-level data item of the reference action-sequence are mutually associated;
- an information outputter for outputting, to the outside of the game terminal, for each of the plurality of reference action-sequences, a piece of information identifying a reference action-sequence and a piece of information describing the difficulty level of the reference action-sequence in such a manner that the pieces of information of the reference action-sequence are mutually associated on the basis of the identifiers for identifying the reference action-sequences and the difficulty-level data items;
- an information input interface into which a person inputs information from outside of the game terminal;
- a reference action-sequence selector for selecting one from among the plurality of reference action-sequences on the basis of the information input into the information input interface;
- a play processor using the action-sequence data element describing the selected reference action-sequence to execute a process for realizing a play of a computer game, the play depending on the selected reference action-sequence;
- a play evaluator for evaluating each play of the computer game and giving a better evaluation to a player when a conformity of actions of the player for a play period to the reference action-sequence is greater;
- an energy-consumption estimator for estimating energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one of the plurality of reference action-sequences for a play period, on the basis of the action-sequence data element describing the at least one reference action-sequence stored in the in-terminal memory device;
- an energy-consumption data item generator for generating a data item describing a value corresponding to the estimated energy consumption for the at least one reference action-sequence;
- and
- a difficulty-level data writer for writing, into the in-terminal memory device, the data item describing the value corresponding to the estimated energy consumption as the difficulty-level data item describing the difficulty level of the reference action-sequence.
A play-difficulty-level setting apparatus comprising:
- an in-apparatus memory device for storing at least one action-sequence data element describing at least one reference action-sequence that is the same as an action-sequence data element used in a game terminal of a computer game;
- an energy-consumption estimator for estimating energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one of the plurality of reference action-sequences for a play period, on the basis of the action-sequence data element describing the at least one reference action-sequence stored in the in-apparatus memory device;
- an energy-consumption data item generator for generating a data item describing a value corresponding to the estimated energy consumption for the at least one reference action-sequence;
- and
- a difficulty-level data outputter for outputting, to the outside of the play-difficulty-level setting apparatus, the data item describing the value corresponding to the estimated energy consumption as the difficulty-level data item describing the difficulty level of the reference action-sequence.
A non-transitory computer readable medium encoded with instructions comprising a computer program used in a game terminal comprising:
- an in-terminal memory device for storing, for each of a plurality of reference action-sequences, an action-sequence data element for describing a reference action-sequence, identifier for identifying the reference action-sequence, and a difficulty-level data item for describing a difficulty level of the reference action-sequence in such a manner that the action-sequence data element, the identifier, and the difficulty-level data item of the reference action-sequence are mutually associated;
- an information outputter for outputting, to outside the game terminal, for each of the plurality of reference action-sequences, a piece of information identifying a reference action-sequence and a piece of information describing the difficulty level of the reference action-sequence in such a manner that the pieces of information of the reference action-sequence are mutually associated on the basis of the identifiers for identifying the reference action-sequences and the difficulty-level data items;
- an information input interface into which a person inputs information from outside of the game terminal;
- a reference action-sequence selector for selecting one from among the plurality of reference action-sequences on the basis of the information input into the information input interface;
- a play processor using the action-sequence data element describing the selected reference action-sequence to execute a process for realizing a play of a computer game, the play depending on the selected reference action-sequence;
- and
- a play evaluator for evaluating each play of the computer game and giving a better evaluation to a player when a conformity of actions of the player for a play period to the reference action-sequence is greater,
- the computer program causing the game terminal to serve as:
- an energy-consumption estimator for estimating energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one of the plurality of reference action-sequences for a play period, on the basis of the action-sequence data element describing the at least one reference action-sequence stored in the in-terminal memory device;
- an energy-consumption data item generator for generating a data item describing a value corresponding to the estimated energy consumption for the at least one reference action-sequence;
- and
- a difficulty-level data writer for writing, into the in-terminal memory device, the data item describing the value corresponding to the estimated energy consumption as the difficulty-level data item describing the difficulty level of the reference action-sequence.
A non-transitory computer readable medium encoded with instructions comprising a computer program used in a play-difficulty-level setting apparatus which is different from a game terminal of a computer game, the computer program causing the play-difficulty-level setting apparatus to serve as:
- an in-apparatus memory device for storing at least one action-sequence data element describing at least one reference action-sequence that is the same as an action-sequence data element used in the game terminal of the computer game;
- an energy-consumption estimator for estimating energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one of the plurality of reference action-sequences for a play period, on the basis of the action-sequence data element describing the at least one reference action-sequence stored in the in-apparatus memory device;
- an energy-consumption data item generator for generating a data item describing a value corresponding to the estimated energy consumption for the at least one reference action-sequence;
- and
- a difficulty-level data outputter for outputting, to the outside of the play-difficulty-level setting apparatus, the data item describing the value corresponding to the estimated energy consumption as the difficulty-level data item describing the difficulty level of the reference action-sequence.
Dependencies are inferred from the claim text.