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US 8,262,471 B2Granted
Multiplayer online game with inheritance of attributes from characters
AssigneeLeviathan Entertainment, LLC
InventorAndrew Van Luchene
Life of this patent
Estimating the term…
Abstract
Relationships among player characters in a video game, including parent-child relationships, can be formed. In addition, death and reincarnation of player characters can be employed as features of the video game.
Claims7
A method performed by a computer, the method comprising:
- retrieving, by as Video Game Central Server, a plurality of player attributes of a player;
- determining, by the Video Game Central Server, that the plurality of player attributes qualify for a relationship;
- flagging, by the Video Game Central Server, a character account of the player as eligible for a relationship;
- outputting, by the Video Game Central Server, relationship availability to the player character;
- receiving, by the Video Game Central Server, an indication that a first player character desires to enter into a parent-child contract;
- determining, by the Video Game Central Server, that a child relationship contract is available for the first player character;
- outputting, by the Video Game Central Server, an available parent-child contract;
- receiving, by the Video Game Central Server, an acceptance of the parent-child contract;
- generating, by the Video Game Central Server, a profile, of the child player character based on part on the profile of at least one parent player character;
- creating, by the Video Game Central Server, a child player character with the generated profile of the child;
- and
- creating, by the Video Game Central Server, a new relationship contract record based on the conditions for the contract.
9 more elements
An apparatus comprising:
- a processor;
- and
- a non-transitory computer readable medium in communication with the processor;
- in which the non-transitory computer readable medium stores instructions which, when executed by the processor, direct the processor to
- retrieve a plurality of player attributes of a player;
- determine that the plurality of player attributes qualify for a relationship;
- flag a character account of the player as eligible for a relationship;
- output relationship availability to the player character;
- receive an indication that a first player character desires to enter into a parent-child contract;
- determine that a child relationship contract is available for the first player character;
- output an available parent-child contract;
- receive an acceptance of the parent-child contract;
- generate a profile of the child player character based on part on the profile of at least one parent player character;
- create a child player character with the generated profile of the child;
- and
- create a new relationship contract record based on the conditions for the contract.
13 more elements
Dependencies are inferred from the claim text.