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US 8,262,468 B1Granted
Viral dynamic rewards in a multiuser online game network
AssigneeZynga Inc.
InventorsErik Francis Vanbragt, William Henry Kelly Mooney, Matthew Adam Ocko, Carl Eric Schiermeyer, Jonathan Chang Tien, Roger F. Dickey
Life of this patent
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Abstract
The present disclosure generally relates to systems and methods for operating a multiuser online game with viral dynamic rewards.
Claims16
A method, implemented as computer code being executed by one or more processors, comprising:
- hosting a computer-implemented online multiuser role-playing game on a game server, wherein a first player controls a first player character in the online multiuser role-playing game;
- accessing, using a computing device, a social graph containing social network information associated with the first player;
- maintaining a database of in-game assets, wherein one or more of the in-game assets has an acquisition requirement comprising a social requirement, the social requirement comprising each of a predetermined number of friends indicated in the social network information joining the online multiuser role-playing game and creating a corresponding player character in the online multiuser role-playing game in response to being invited by the first player to join the online multiuser role-playing game;
- wherein the acquisition requirement further comprises an asset requirement, wherein the asset requirement is paying a number of second in-game assets;
- and
- providing to the first player character an in-game asset for use in the online multiuser role-playing game, based on the first player satisfying the acquisition requirement including the social requirement.
3 more elements
An apparatus, comprising:
- one or more processors;
- and a memory coupled to the processors comprising instructions executable by the processors, the processors operable when executing the instructions to:
- host a computer-implemented online multiuser role-playing game on a game server, wherein a first player controls a first player character in the online multiuser role-playing game;
- access, using a computing device, a social graph containing social network information associated with the first player;
- maintain a database of in-game assets, wherein one or more of the in-game assets has an acquisition requirement comprising a social requirement, the social requirement comprising each of a predetermined number of friends indicated in the social network information joining the online multiuser role-playing game and creating a corresponding player character in the online multiuser role-playing game in response to being invited by the first player to join the online multiuser role-playing game;
- wherein the acquisition requirement further comprises an asset requirement, wherein the asset requirement is paying a number of second in-game assets;
- and
- provide to the first player character an in-game asset for use in the online multiuser role-playing game, based on the first player character satisfying the acquisition requirement including the social requirement.
5 more elements
Dependencies are inferred from the claim text.