Tile game apparatus and method for learning alphabet-based symbolic notation
OwnerLeonard Hackerinventor
Life of this patent
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Abstract
A tile-based game is used for teaching symbolic notation corresponding to alphabetical notation, such as found in music and code or sign language, by having players attempt to spell word with the symbolic notations that appear on one side of the tiles. Players are given points for the correct assembly or deciphering of a word with the tiles and check for correct answers by viewing the corresponding alphabetical notations on an opposite side of the tiles. The game can be implemented virtually on a computer.
Claims8
A tile game for learning alphabet-based symbolic notation, wherein the tile game is implemented on a computer comprising a processor programmed to:
- provide a virtual tile set having at least one tile for each symbol of an alphabet-based symbolic notation, each tile comprising a symbol from the alphabet-based symbolic notation on one virtual side and a corresponding alphabetic character on an opposing virtual side;
- distribute a predetermined number of tiles to each player or team user with the symbols on the one side of the tiles visible;
- allow each player or team user to take ordered turns until a player or team user reaches a predetermined score, wherein each turn comprises:
- accepting user input from a player or team user for creating a word with symbols using an ordered number of predetermined number or fewer tiles that were distributed to the player or team user;
- recording the ordered tiles of the word of the player or team user;
- checking for correctness of spelling of the word by checking the alphabetic character on the opposing side of each of the ordered tiles in the word;
- and
- scoring and recording points for the player or team user based upon the number of letters used in a correctly spelled word.
Dependencies are inferred from the claim text.