Social supply harvest mechanic for interactive social games
AssigneeZynga Inc.
InventorsSean Uberoi Kelly, Alexander Michael Minh Khiem Le
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AssigneeZynga Inc.
InventorsSean Uberoi Kelly, Alexander Michael Minh Khiem Le
Estimating the term…
Systems and methods that provide a social supply harvest mechanic for interactive social games are described. In some embodiments, a method receives a request for supplies from a first player in an interactive social game. The method presents multiple supply options to the first player, where each supply option has an associated processing time. A supply option selection is received from the first player as well as an identity of a second player. A supply fulfillment invitation is distributed to the second player. The processing time associated with the selected supply option is shortened if the second player accepts the supply fulfillment invitation. A visual indicator is presented to the first player upon completion of the processing time for the selected supply option. The visual indicator represents an availability of the requested supplies to the first player.
A computer-implemented method comprising:
An apparatus comprising:
A non-transitory machine-readable storage medium comprising instructions that, when executed by one or more processors of a machine, cause the machine to perform operations comprising:
Dependencies are inferred from the claim text.