Managing multi-player video game input
AssigneeInternational Business Machines Corporation
InventorRichard M. Theis
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AssigneeInternational Business Machines Corporation
InventorRichard M. Theis
Estimating the term…
A method of managing multi-player game input as single-player game input includes building a command queue, the command queue being a series of time-slices; extracting a most recent time-slice from the command queue, the most recent time-slice including at least one command from difference inputs of the multi-player input; building alternate command queues with information extracted from the most recent time-slice; analyzing the command queue and the alternate command queues to determine an optimum command queue, the optimum command queue including commands from at least one input of the multi-player input; and outputting the optimum command queue as the single-player game input.
A method of managing multi-player game input as single-player game input for a computer gaming apparatus, the method comprising:
Dependencies are inferred from the claim text.
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By mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual…:…
Video games, i.e. games using an electronically generated display having two or more dimensions: controlling the progress of the video game
Special adaptations for executing a specific game genre or game mode: involving concurrently two or more players on the same game device, e.g.…
About 3 years 6 months of term left · ends 24 Apr 2030 (estimated)
1. Technical Field
This invention generally relates to video game user input. More particularly, this invention relates to managing multi-player video game input in a single-player gaming scenario.
2. Description of Background
The subject matter which is regarded as the invention is particularly pointed out and distinctly claimed in the claims at the conclusion of the specification. The foregoing and other objects, features, and advantages of the invention are apparent from the following detailed description taken in conjunction with the accompanying drawings in which:
FIG. 1 illustrates a method of managing multi-player game input, according to an example embodiment;
FIG. 2 illustrates a computer gaming input apparatus, according to an example embodiment; and
The detailed description explains an exemplary embodiment, together with advantages and features, by way of example with reference to the drawings.
According to an exemplary embodiment, a system and methodology are provided which significantly decrease the complexity of receiving instruction within a video game. This decrease in complexity allows more interactive instruction, which may therefore increase the ability for a novice gamer to increase his/her skill in gaming.
According to an example embodiment, a novice gamer may receive instruction for a video game through direct input or control of a gaming sprite from another user. The input may be facilitated through an alternate command interpretation scheme which may manage input from more than one source. The alternate command scheme may allow control of a single player video game through multiple gamers, thereby facilitating progression through more difficult obstacles without completely extinguishing control from the novice gamer.