Method for interactively viewing full-surround image data and apparatus therefor
AssigneeGrandeye, Ltd.
InventorFord Oxaal
Life of this patent
Estimating the term…
Abstract
A method of modeling of the visible world using full-surround image data includes steps for selecting a view point within a p-surface, selecting a direction of view within the p-surface, texture mapping full-surround image data onto the p-surface such that the resultant texture map is substantially equivalent to projecting full-surround image data onto the p-surface from the view point to thereby generate a texture mapped p-surface, and displaying a predetermined portion of the texture mapped p-surface. An apparatus for implementing the method is also described.
Claims28
A method for modeling the visible world, comprising:
- texture mapping full-surround image data onto a p-surface to generate a model of the visible world substantially equivalent to projecting the image data onto the p-surface from a point of projection;
- allowing a user to select a direction of view from a view point on the model;
- and
- allowing a portion of the model mapped on p-surface based on the view point to be displayed;
- wherein the p-surface comprises polygons approximating at least a portion of a sphere.
A method of modeling of the visible world using full-surround image data, the method comprising:
- allowing selection of a view point within a p-surface, wherein the p-surface comprises polygons approximating at least a partial sphere;
- allowing selection of a direction of view within the p-surface;
- texture mapping full-surround image data onto the p-surface such that the resultant texture map is substantially equivalent to projecting full-surround image data onto the p-surface from the view point to thereby generate a texture mapped p-surface;
- and
- allowing a selected portion of the texture mapped p-surface to be displayed.
A method of modeling the visible world using full-surround image data, the method comprising:
- texture mapping full-surround image data onto a p-surface such that the resultant texture map is substantially equivalent to projecting the full-surround image data onto the p-surface from a point of projection to thereby generate a texture mapped p-surface;
- allowing a direction of view from a view point to be selected;
- and
- allowing a portion of the texture mapped p-surface based on the selecting to be displayed;
- wherein the p-surface comprises polygons approximating at least a partial sphere.
A method for generating a 3D world simulator environment, comprising the steps of:
- creating a full-surround simulator environment with a texture mapped p-surface that includes portions generated at least in part from a full-surround camera data set;
- maneuvering within the simulator environment;
- and
- generating imagery at least in part from the full-surround data set as a viewer space created in a 3D modeling and/or rendering system.
Dependencies are inferred from the claim text.