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US 8,074,991 B2Granted
Let me roll sic bo
OwnerHui Chuan Chen, Gen Kang Cheninventors
Life of this patent
Estimating the term…
Abstract
Let Me Roll Sic Bo is a dice game blended Sic Bo with traditional craps game. It is using three regular dice (cubes). Each die has six sides and different number of spots on it (from one to six). Each player will take a turn to shoot the dice follow the clockwise. Players can wager on nine main designed betting areas to win different odds.
Claims7
A method of playing Let Me Roll Sic Bo, a blend Sic Bo and Craps dice game using three regular dice (cubes) with dots from one to six on each side on a traditional craps table style and size with Let Me Roll Sic Bo lay out and electronic display with a computer, comprising:
- (a). providing a traditional craps table style game table having a computer driven display device under the table with designed Let Me Roll Sic Bo table layout comprising a plurality of wagering areas including:
- a Line Bet segment, comprising a Big line area consisting of the numbers 11, 12, 13, 14 and a Small line area consisting of the numbers 7, 8, 9, 10, each number in the Line Bet segment representing a numerical total resulting from the sum of a roll of the three dice;
- a Field Bet segment, comprising a big field area consisting of the numbers 4, 5, 6, 7, 8, 9, 10, a small field with numbers 11, 12, 13, 14, 15, 16, 17, an any craps area consisting of the numbers 3, 4, 5, 6, 15, 16, 17, 18, an even area consisting of the numbers 2-4-6 and an odd area consisting of the numbers 1-3-5, each number in the Line Bet segment representing a numerical total resulting from the sum of a roll of the three dice;
- the Field Bet also comprising a two dice combination area consisting of the numbers 1-2, 1-3, 1-4, 1-5, 1-6, 2-3, 2-4, 2-5, 2-6, 3-4, 3-5, 3-6, 4-5, 4-6, 5-6, each number in the two dice combination area representing a numerical total resulting from the sum of a roll of two of the three dice;
- a One Roll Bet segment comprising a triples area consisting of the three dice combinations of 1-1-1, 2-2-2, 3-3-3, 4-4-4, 5-5-5, 6-6-6, an any triples area an any 4 and 17 area consisting of the numbers 1-1-2, 5-6-6, an any 5 and 16 area consisting of the numbers 1-2-2, 1-1-3, 5-5-6, 4-6-6, an any 6 and 15 area consisting of the numbers 1-1-4, 2-2-2 and 4-5-6, 5-5-5, a straight area consisting of the numbers 1-2-3, 2-3-4, 3-4-5, 4-5-6, each number in the One Roll Bet segment representing a numerical total resulting from the sum of a roll of the three dice;
- a Place Bet segment, comprising a Big hard ways area consisting of the numbers 6-6, 5-5, 4-4, and a Small hard ways area consisting of the numbers 1-1, 2-2, 3-3;
- each number in the Place Bet segment representing a numerical total resulting from the sum of a roll of two of the three dice:
- (b). providing three regular cubic dice, each die having six faces with dots from one to six;
- (c). require one of the players to place a bet on either Big line or Small line to qualify shooting the three dice repeatedly to establish the point and repeatedly shoot the dice to make a winner or lose the game;
- (e). providing a game rule including:
- requiring player to be the shooter to shoot the dice in three phases;
- named come-out roll, intermediate roll, and decision roll from one end of the table to the other end of the table;
- come-out roll, is making a first throw by rolling the three dice by the shooter;
- shooter initially place wager on Big line or Small line to be qualify throwing three dice to win or lose based on total numbers of three dice resulting from a roll, shooter repeatedly throwing three dice to establish a point corresponding to the numbers on Big line or Small line,
- intermediate roll, is continuing throwing;
- after the point is established, shooter repeatedly throwing three dice without making a winning point that is established on the come-out roll to win the game, or without making a losing point that is the opposite point of the point established on the come-out roll;
- and decision roll;
- is making the last throw, shooter throwing three dice and making a winning point that is established on the come-out roll to win the game, or making a losing point that is the opposite point of the point established on the come-out roll;
- (f). providing a game rule including:
- assigned line bet, Big line and Small line, as contract bet area;
- requiring players to place a bet on either the Big line or Small line wagering areas to qualify be the shooter;
- requiring bets placed on the Big line and Small line wagering area that did not win or lose on the come-out roll, to remain on the Big line and Small line wagering areas until these bet win or lose on successive rolls of the three dice;
- establishing a point when the number combination from the come out of the three dice correspond to any of the numerical total 7, 8, 9, 10, 11, 12, 13, 14;
- (g). providing a game rule including:
- assigned field bet as self bet area;
- players optionally placing bets on field by themselves;
- (h). providing a game rule including:
- assigned place bet as a continue betting area;
- requiring dealer set the bets for player;
- the big hard ways lose when and small straight, 1-2-3 and 2-3-4, and Small line points rolled, the small hard ways lose when big straight, 4-5-6 and 3-4-5, and Big line points rolled;
- (i). providing a game rule including:
- assigned one roll bet as set bet area;
- requiring dealer set the bets for player;
- (j). allowing players optionally placing bets on any of the other wagering areas of the game table;
- to wager on different combination from 3 to 18 that is a result from a rolling three dice;
- if a point is established on the come-out roll, throwing the three dice again by the shooter, then settling the bets placed on the Hard Ways wagering area, any 4 and 17, any 5, and 16, straight wagering area, and the bets on the Triples wagering area;
- (k). providing different payout with different odds to different number based on a math analysis;
- settling bets by paying a winning player if the number combination from the come-out roll, intermediate roll, and decision roll of the dice corresponds to any
- combination on any of the wagering areas that the player placed a bet on;
- except the bets placed on the Hard Ways wagering area and bets placed on the triples wagering areas are not settled on the come-out roll;
- (l). require shooter place wager on either provided two designed contract betting lines named, Big Line and Small Line to be qualify shooting the dice repeatedly;
- on the come-out roll, the wager on Big line loses on any triples, pushes on 4, 5, and 6 and wins on 15, 16, and 17, each number is resulting from the sum of a roll of three dice;
- the wager on Small line loses on any triples, pushes on 15, 16, and 17, and wins on 4, 5, and 6, each number is resulting from the sum of a roll of the three dice;
- (m). provide different combination numbers betting spots from 3 to 18 that is result from a shooting three dice for patrons wagering on them any time during the game;
- including two dice numbers out of three dice number that is a result from a rolling three dice;
- (n). requiring players shoot three dice on a craps table to establish the winning point called come-out roll, continue to shoot the three dice to win other betting on different combination numbers before shoot the numbers of Big line or Small line called intermediate-roll, and shoot the numbers of Big line or Small line to win or lose the wager called decision roll;
- settling bets by collecting bets from a losing player or paying bets to a winning player if the number combination from the come-out roll of the three dice correspond to Any craps number 4, 5, 6, 15, 16, 17, and triples,
- and collecting bets from the losing player placed a bet on either the Big wagering area or the Small wagering area or paying bets to the winning player placed a bet on either the Big wagering area or small wagering area;
- settling bets by collecting bets from a losing player if the number combination from the come-out roll of the three dice correspond to any of the number on the Small wagering area and player placed a bet on any of the numbers on the Big wagering area;
- settling bets by collecting bets from a losing player if the number combination from the come-out roll of the three dice correspond to any of the number on the Big wagering area and player placed a bet on any of the numbers on the Small wagering area;
- settling bets by collecting bets from a losing player or paying bets to a winning player if the number combination from the intermediate roll of the three dice correspond to any of the number on the big wagering area, small wagering area, one roll bet wagering and field wagering area:
- settling bets by collecting bets from a losing player if the number combination from the decision roll of the three dice correspond to any of the number on the Big wagering area and player placed a bet on Small wagering,
- or settling bets by collecting bets from a losing player if the number combination from the decision roll of the three dice correspond to any of the number on the Small wagering area and player placed a bet on Big wagering area;
- settling bets by collecting bets from a losing player or paving bets to a winning player if the number combination from the decision roll of the three dice correspond to any of the number on the big wagering area, small wagering, one roll bet wagering and field wagering area.
51 more elements
Dependencies are inferred from the claim text.