Inversion of post-skinning features
AssigneeLucasfilm Entertainment Company Ltd.
InventorsFrederic P. Pighin, Cary Phillips
Life of this patent
Estimating the term…
Abstract
A computer-implemented method includes identifying a representation of a feature of an animated character by inverting an skinned representation of the feature in one position. The inversion includes a non-linear inversion of the skinned representation of the feature. The method also includes skinning the identified feature representation to produce the animated character in another position.
Claims20
A computer-implemented method comprising:
- identifying, in a processor, a representation of a feature of an animated character by inverting a skinned representation of the animated character in a first position combined with a skinned representation of the feature, wherein a representation of the animated character in the first position is removed from the inverted representation of the skinned presentation of the animated character in the first position combined with the skinned representation of the feature, wherein the inversion includes a non-linear inversion of the skinned representation of the animated character in the first position combined with the skinned representation of the feature;
- and
- skinning the identified feature representation to produce the animated character in a second position.
A system comprising:
- a computer system comprising:
- a processor;
- and
- a skin deformer to identify a representation of a feature of an animated character by inverting a skinned representation of the animated character in a first position combined with a skinned representation of the feature, wherein a representation of the animated character in the first position is removed from the inverted representation of the skinned representation of the animated character in the first position combined with the skinned representation of the feature, wherein the inversion includes a non-linear inversion of the skinned representation of the animated character in the first position combined with the skinned representation of the feature, the skin deformer is also configured to skin the identified feature representation to produce the animated character in a second position.
A computer program product tangibly embodied in a storage device and comprising instructions that when executed by a processor perform a method comprising:
- identifying a representation of a feature of an animated character by inverting a skinned representation of the animated character in a first position combined with a skinned representation of the feature, wherein a representation of the animated character in the first position is removed from the inverted representation of the skinned representation of the animated character in the first position combined with the skinned representation of the feature, wherein the inversion includes a non-linear inversion of the skinned representation of the animated character in the first position combined with the skinned representation of the feature;
- and
- skinning the identified feature representation to produce the animated character in a second position.
Dependencies are inferred from the claim text.