Massively multiplayer game method and system
OwnerJon Edgar Labrieinventor
Life of this patent
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Abstract
The invention describes a method of implementing a massively multiplayer game. The method has the following steps: firstly, three or more players select an item from an ordered set of three or more items. Secondly, an item from the set is designated based on the number of players who selected that item. Lastly, whether each player's selected item wins over the designated item is determined based on a rule-set (examples of rule-sets are given in FIGS. 3 and 4). The method may be implemented using a client/server architecture such as that shown in FIG. 5. Alternatively, the server may be decentralized across all the devices such as shown in FIG. 6. The client devices may be wireless devices. A system and software for implementing the method are also disclosed.
Claims9
A method of implementing a multiplayer game including the steps of:
- i. selecting an item from a set of items by three or more players on three or more respective devices;
- ii. each device transmitting the player's selected item to a server;
- iii. the server designating an item based on all the selected items received;
- iv. the server determining whether each player's selected item wins over the designated item based on a rule-set;
- v. the server transmitting the result of each determination to its respective device;
- wherein the rule-set includes a rule such that for an ordered set of items {X1 . . . Xn}, Xk wins over X(k+p) modulo n for all k and all p where k is some integer such that 0<k<(n+1) and where p is some integer such that 0<p<(n+½);
- and
- wherein the designated item is the item selected by a majority of players.
A system for implementing a multiplayer game including:
- i. a plurality of devices;
- ii. a server;
- iii. each device responsive to user interaction to select an item from a set of items, and with the ability to transmit item selection to a server and receive result data from the server;
- and
- iv. the server containing a messaging application with the ability to receive item selection from devices and transmit result data to devices, and a processing application with the ability to designate an item from the set of items based on the selected items received, determine whether each selected item wins over the designated item based on a rule-set, and send this determination as result data to the messaging application to transmit to the selected item's respective device
- wherein the rule-set includes a rule such that for an ordered set of items {X1 . . . Xn}, Xk wins over X(k+p) modulo n for all k and all p where k is some integer such that 0<k<(n+1) and where p is some integer such that 0<p<(n+½);
- and
- wherein the designated item is the item selected by a majority of players.
Dependencies are inferred from the claim text.