Simulating real gaming environments with interactive host and players
AssigneeIgt
InventorsBinh T. Nguyen, Lee E. Cannon, Craig A. Paulsen
Life of this patent
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AssigneeIgt
InventorsBinh T. Nguyen, Lee E. Cannon, Craig A. Paulsen
Estimating the term…
Techniques for simulating real (or live) gaming environments are disclosed. A virtual gaming environment effectively connects a number of people together by connecting a number of computing devices (e.g., personal computers, gaming machines). The virtual gaming environment provides a view of a virtual gaming area (e.g., a virtual gaming table) where a number of individuals (or players) and a person acting as the host are effectively represented. In this virtual gaming area, the players and host can interact with each other via audio and/or video input/output devices. As a result, a live gaming environment where players can see, hear, and converse with each other, as well as a live host (e.g., a dealer) is effectively simulated.
A gaming machine comprising:
A method comprising:
A computing system configured to:
A non-transitory, computer-readable medium including computer program code including instructions for causing a computing system to:
Dependencies are inferred from the claim text.