Gaming device methods and apparatus employing audio/video programming outcome presentation
AssigneeIgt
InventorsJay S. Walker, Geoffrey M. Gelman, Stephen C. Tulley, James A. Jorasch, David F. Zucker
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AssigneeIgt
InventorsJay S. Walker, Geoffrey M. Gelman, Stephen C. Tulley, James A. Jorasch, David F. Zucker
Estimating the term…
In a first aspect, a method (e.g., of operating a gaming device) is provided. The method includes the steps of (i) receiving audio/video content; (ii) associating a plurality of sets of outcome values with the audio/video content; (iii) determining a play session; (iv) determining which of the plurality of sets of outcome values to associate with the audio/video content for a duration of the play session, thereby determining an active set of outcome values; (v) determining a result of a game play during the session; (vi) selecting, based on the result, a value from the active set of outcome values; and (vii) outputting, as an indication of the result, the audio/video content and an indication of the selected value.
A method of operating a gaming device including a memory device which stores a plurality of instructions, said method comprising:
The method of 1, wherein the audio/video segments include at least one selected from the group consisting of:
Dependencies are inferred from the claim text.