Dual-usage bonus point method for gaming machines
AssigneePrecedent Gaming, Inc.
InventorKathleen Nylund Jackson
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Abstract
A method of mechanical, electromechanical or video slot play on networked gaming machines is disclosed. The method comprises a base game, a progressive jackpot opportunity and a dual-usage point system. The point system feature allows the player the flexibility to choose to either redeem the points for benefits (i.e., cash, credits, casino player points, free spins, and the like) or save the points as entries into a progressive prize-related lottery.
Claims19
A method of game play on a gaming system using a processor to store credits, a player input, and a symbol display screen, the method comprising:
- a player placing an at least first wager using the player input to play in an underlying game on the gaming system in which symbols are provided on the symbol display screen to players making the at least first wager;
- each player receiving a set of symbols from the processor and on the symbol display screen in a round of play;
- each set of symbols for each player is evaluated by the processor according to a first paytable and a first determination is made by the processor as to whether the set of symbols is a winning or losing event, and the first wager is resolved by the processor on a cash or credit basis based on the first determination;
- each set of symbols on the symbol display screen is then evaluated by the processor according to a second paytable and a second determination is made by the processor as to whether the set of symbols is a winning or losing event, and the first wager or a second wager is resolved by the processor on a non-cash or non-credit point basis based on the second determination;
- and
- cash and credit point balances are maintained by the processor in a first account and non-cash and non-credit balances from the second determination are maintained by the processor in a separate account distinct from the first account.
A method of game play on a gaming system using a processor to store credits, a player input system and a symbol display screen, the method comprising:
- a player placing an at least first wager through the player input system to play in an underlying game in which at least one set of symbols are provided on the symbol display screen to players making the at least first wager;
- each player receiving the at least one set of symbols on the symbol display screen in a round of play;
- each at least one set of symbols for each player is evaluated by the processor according to a first paytable and a first determination is made by the processor as to whether the each at least one set of symbols is a winning or losing event, and the first wager is resolved by the processor on a cash or credit basis based on the first determination;
- each at least one set of symbols is then evaluated by the processor according to a second paytable and a second determination is made by the processor as to whether the each at least one set of symbols is a winning or losing event, and the first wager or a second wager is resolved by the processor on a non-cash or non-credit point basis based on the second determination;
- and
- cash and credit point balances are maintained by the processor in a first account and non-cash and non-credit balances from the second determination are maintained by the processor in a separate account distinct from the first account.
Dependencies are inferred from the claim text.