A game method to be performed by execution of computer readable instructions, tangibly stored on a computer readable storage medium, by a game apparatus for displaying on a screen a virtual game space in which a land object is arranged, and a moving object moving in said virtual game space, the game method comprising the steps of:
- (a) changing a movement parameter defining a movement of said moving object in response to a player's operation of the game apparatus;
- (b) predicting a reaching point where said moving object will reach after a lapse of a time T (T>0) on the basis of said movement parameter;
- (c) detecting at least any one of a current altitude of said moving object and an altitude of said moving object in the reaching point predicted by said step (b);
- (d) detecting a height of said land object in the reaching point predicted by said step (b);
- and
- (e) generating an output to said player difference information indicating a difference between the altitude detected by said step (a) and the height detected by said step (d).