Computer-readable storage medium having game program stored thereon and game apparatus
AssigneeNintendo Co., Ltd.
InventorYoshikazu Yamashita
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AssigneeNintendo Co., Ltd.
InventorYoshikazu Yamashita
Estimating the term…
While a ball is rising, a point of attention of a virtual camera is set at the current position of the ball. At the instant when the movement of the ball is changed from rising to falling, the point of attention of the virtual camera is moved from the position of the ball to the position of the shadow of the ball. While the ball is falling, the point of attention of the virtual camera is set at the position of the shadow of the ball. Thus, in a baseball game or the like, a game image capable of providing a realistic feeling to the player and also allowing the player to grasp an area below the ball before the ball drops on the ground can be generated.
A non-transitory computer readable storage medium having stored thereon a game program executable by a computer of a game apparatus for displaying, on a display screen, a game image representing a movable object moving above a field which is set in a virtual three-dimensional space, wherein the game program causes the computer to execute:
The game apparatus for displaying, on a display screen, a game image representing a movable object moving above a field which is set in a virtual three-dimensional space, the game apparatus comprising:
A method of displaying, on a display screen, a game image representing a movable object moving above a field which is set in a virtual three-dimensional space, the method comprising the steps of:
A game system for displaying, on a display screen, a game image representing a movable object moving above a field which is set in a virtual three-dimensional space, the game system comprising:
Dependencies are inferred from the claim text.
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Changing parameters of virtual cameras: by dynamically adapting the position of the virtual camera to keep a game object or game character in its…
Video games, i.e. games using an electronically generated display having two or more dimensions: controlling the progress of the video game
Special adaptations for executing a specific game genre or game mode: ball games, e.g. soccer or baseball
About 1 year 10 months of term left · ends 4 Sep 2028 (estimated)
The disclosure of Japanese Patent Application No. 2006-310617, filed on Nov. 16, 2006, is incorporated herein by reference.
1. Field
Present example embodiments of the technology described herein relate to a computer-readable storage medium having a game program stored thereon and a game apparatus, and more specifically to a computer-readable storage medium having a game program stored thereon and a game apparatus for displaying, on a display screen, a game image representing a movable object moving above a field which is set in a virtual three-dimensional space.
FIG. 1 is an external view of a game system 1 according to a present example embodiment;
FIG. 2 is a block diagram of a game apparatus main body 5;
FIG. 3 is an isometric view of a controller 7 seen from the top rear side thereof;
With reference to FIG. 1, a game apparatus according to one present example embodiment will be described. In order to give a specific description, a game system 1 including an installation type game apparatus as an exemplary game apparatus according to the present example embodiment will be described. FIG. 1 is an external view of the game system 1 including an installation type game apparatus 3. FIG. 2 is a block diagram of a game apparatus main body 5. Hereinafter, the game system 1 will be described.
As shown in FIG. 1, the game system 1 includes a home-use TV receiver (hereinafter, referred to as a “monitor”) 2 as an example of display means and the installation type game apparatus 3 connected to the monitor 2 via a connection cord. The monitor 2 includes speakers 2a for outputting an audio signal which is output from the game apparatus main body 5. The game apparatus 3 includes an optical disc 4 having stored thereon a game program as an exemplary information processing program according to the present example embodiment, the game apparatus main body 5 having a computer mounted thereon for executing the game program stored on the optical disc 4 and causing the monitor 2 to display a game screen, and a controller 7 for providing the game apparatus main body 5 with operation information required to play a game, for example, images of characters displayed on the game screen.
The game apparatus main body 5 has a built-in communication unit 6 (FIG. 2). The communication unit 6 receives data which is wirelessly transmitted from the controller 7, and transmits data from the game apparatus main body 5 to the controller 7. The controller 7 and the game apparatus main body 5 communicate each other wirelessly. On the game apparatus main body 5, the optical disc 4 as an exemplary exchangeable information storage medium is detachably mounted. The game apparatus main body 5 has, on a front main surface thereof, a power ON/OFF switch, a game processing reset switch, an opening for mounting the optical disc 4, an eject switch for removing the optical disc 4 from the opening, and the like.