A three dimensional puzzle maze game comprising:
- a playing board comprising an opaque planar surface having two opposing faces and a maze structure on each of the two opposing faces of the playing board, each of the maze structures comprising spaced walls in various orientations and of various lengths to create passageways along the playing board between the spaced walls with some dead end passageways and some through passageways communicating with other passageways;
- a playing piece to move on the playing board through each of the maze structures along the passageways, the playing piece moving in a direction of a downward tilting of the playing board;
- the playing board having a plurality of openings therethrough at various locations to admit the playing piece to pass from a first maze structure on a first face on one side of the playing board to a second maze structure on a second face on the opposing side of the playing board and back;
- edge walls around the outer perimeter of each face to define the peripheral edge limitations of the maze structure;
- a start location at a first end of the playing board in the first maze structure on the first face for placing the playing piece to start the passage of the playing piece in motion, and a finish location at a second end of the playing board in the second maze structure on the second face;
- each of the maze structures having a barrier wall extending between two opposing side walls midway between two ends of each of the maze structures to prevent the playing piece from moving directly from one end of each of the maze structures to the other end of the same maze structure on the same face, the barrier wall on one face positioned out of vertical alignment with the barrier wall on the other face, thereby requiring the playing piece to pass back and forth through various openings between the maze structures on the two faces and traverse the maze structures in order to move from the start location in the first maze structure on the first face to land on the finish location in the second maze structure on the on the second face at the opposing end of the planar playing board;
- the object being to tilt the playing board in various orientations to cause the playing piece to traverse the maze structures and to travel through any of the openings to pass between the two maze structures, requiring the opaque planar playing board to be turned over each time the playing piece passes from one maze structure on one face to the other maze structure on the other face in order to view the face, to cause the playing piece to travel from the start location to the finish location in the fastest time.