Regulated gaming—multi-act games
AssigneeIgt
InventorsSylvie Linard, John Papanastasiou, Thierry Brunet De Courssou
Life of this patent
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Abstract
Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
Claims46
A computer-controlled game, comprising:
- a computer;
- at least one display;
- at least one storyline that unfolds toward completion as controlled by the computer, the storyline including a plurality of acts and including a depiction of a liquid or an object attempting to travel from a predetermined source toward a predetermined destination through a conduit shown on the at least one display, the conduit including a plurality of conduit segments;
- a palette of betting opportunities appearing on the at least one display within each of the plurality of acts, the betting opportunities including a plurality of available conduit segments that are revealed to a player and on which the player may place one or more bets;
- a palette of chips, the palette of chips including chips of different denominations and being configured to enable the player to place a bet on a selected betting opportunity by placing a selected chip on a player selected one of the available conduit segments;
- an interface configured to enable the player select a betting opportunity from the palette of betting opportunities and to selectively place a bet on the selected betting opportunity, and
- a random number generator coupled to the computer and configured for randomly determining an outcome related to the bet placed subsequent to the player activating a bet command, the outcome including a conduit segment randomly selected from the palette of betting opportunities and wherein the computer-controlled game is configured to reward the player when the randomly selected conduit segment matches the player selected conduit segment.
A computer-implemented method for providing a player with an electronic game of chance, comprising the steps of:
- displaying a storyline that unfolds to completion onscreen, the storyline including a plurality of acts and depicting a liquid or an object attempting to travel from a predetermined source toward a predetermined destination through an onscreen conduit that includes a plurality of conduit segments laid out on a game play grid;
- providing a plurality of betting opportunities within each of the acts, the betting opportunities including a plurality of available conduit segments that are revealed to a player and on which the player may place one or more bets;
- providing a palette of chips, the palette of chips including chips of different denominations and being configured to enable the player to place a bet on a selected betting opportunity by placing a selected chip on a player selected one of the available conduit segments;
- providing an interface configured to enable the player to select at least one betting opportunity from the palette of betting opportunities and to selectively place a bet on the selected betting opportunity;
- providing a random-number generator, and
- controlling an unfolding of the onscreen storyline and determining an outcome of the bet responsive to random numbers generated by the random number generator subsequent to the player activating a bet command, the outcome including a conduit segment randomly selected from the palette of betting opportunities and wherein the computer-controlled game is configured to reward the player when the randomly selected conduit segment matches the player selected conduit segment.
Dependencies are inferred from the claim text.