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US 8,006,978 B2Granted
Gaming system, device and method involving a plurality of rotors interchangeably operable in a decoupled mode and a coupled mode
AssigneeIgt
InventorsDavid K. Bontempo, Mark C. Nicely, Benjamin J. Zoltewicz
Life of this patent
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Abstract
A gaming table, method and device including a plurality of rotors interchangeably operable in a decoupled mode and a coupled mode. The system includes a rotor coupler and a coupler actuator. The system provides an award associated with an indication of a combination of symbols of the rotors.
Claims31
A gaming system comprising:
- at least one display device;
- at least one input device;
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) display a plurality of rotors in a decoupled mode, the rotors including one rotor positioned within a perimeter of another rotor, the rotors sharing a common axis of rotation, each one of the rotors having a plurality of game symbols, each one of the game symbols being indicatable by an indicator;
- (b) cause the plurality of displayed rotors in the decoupled mode to rotate independent of each other;
- and
- (c) in response to receiving an input while the rotors are rotating in the decoupled mode:
- cause a change from the decoupled mode to a coupled mode;
- and
- thereafter, display the plurality of rotors coupled to each other and synchronously rotating in the coupled mode.
9 more elements
A gaming system comprising:
- at least one processor;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to:
- (a) cause at least one display device to display a rotor assembly;
- (b) cause the at least one display device to display a plurality of rotors supported by the rotor assembly, the rotors including one rotor positioned within a perimeter of another rotor, the rotors sharing a common axis of rotation, each one of the rotors having a plurality of game symbols, each one of the game symbols being indicatable by an indicator;
- (c) cause the at least one display device to display a decoupled mode in which the rotors are rotatable independent of each other;
- and
- (d) cause the at least one display device to display a coupled mode in which the rotors are coupled to each other and synchronously rotatable, said coupled mode displayed in response to receiving an input while the rotors are rotating in the decoupled mode.
5 more elements
A method of operating a gaming system, said method comprising:
- (a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one display device to display a plurality of rotors in a decoupled mode, the rotors including one rotor positioned within a perimeter of another rotor, the rotors sharing a common axis of rotation, each one of the rotors having a plurality of game symbols, each one of the game symbols, being indicatable by an indicator;
- (b) causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to cause the plurality of displayed rotors in the decoupled mode to rotate independent of each other;
- (c) causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with at least one input device to receive an input while the rotors are rotating in the decoupled mode;
- and
- (d) in response to receiving said input while the rotors are rotating in the decoupled mode:
- causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to cause a change from the decoupled mode to a coupled mode;
- and thereafter, causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with the at least one display device to display the plurality of rotors coupled to each other and synchronously rotating in the coupled mode.
4 more elements
A method of operating a gaming system, said method comprising:
- (a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one display device to display a rotor assembly;
- (b) causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with the at least one display device to display a plurality of rotors supported by the rotor assembly, the rotors including one rotor positioned within a perimeter of another rotor, the rotors sharing a common axis of rotation, each one of the rotors having a plurality of game symbols, each one of the game symbols being indicatable by an indicator;
- (c) causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with the at least one display device to display a decoupled mode in which the rotors are rotatable independent of each other;
- and
- (d) causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with the at least one display device to display a coupled mode in which the rotors are coupled to each other and synchronously rotatable, said coupled mode displayed in response to receiving an input while the rotors are rotating in the decoupled mode.
2 more elements
A method for operating a gaming system, the method comprising:
- (a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one display device to display a plurality of rotors, wherein:
- (i) the rotors include one rotor positioned within a perimeter of another rotor;
- (ii) the rotors share a common axis of rotation;
- (iii) each one of the rotors has a plurality of game symbols;
- and
- (iv) each one of the game symbols is indicatable by an indicator;
- (b) causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with at least one input device to receive a wager;
- (c) causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with the at least one display device to display the plurality of rotors rotating in a decoupled mode in which the rotors rotate independent of each other;
- (d) while the rotors are rotating in the decoupled mode, causing at least one processor to execute the plurality of instructions stored in the at least one memory device to determine an occurrence of an event;
- (e) after the determined occurrence of the event, causing the at least one processor to execute the plurality of instructions stored in the at least one memory device to operate with the at least one display device to display the rotors rotating in a coupled mode in which the rotors are coupled to each other;
- (f) causing the at least one processor to execute the plurality of instructions stored in the at least one memo device to determine if an award condition is satisfied, wherein the award condition is satisfied if:
- (i) the rotors rotate for a period in the decoupled mode,
- (ii) the rotors rotate for a following period in the coupled mode, and
- (iii) the indicator indicates a combination of the game symbols while the rotors are rotating in the coupled mode, the combination including at least one game symbol of each one of the rotors;
- and
- (g) providing an award if the award condition is satisfied, the amount of the award being based, at least in part, on the received wager.
13 more elements
Dependencies are inferred from the claim text.