Method for playing games using brain waves
AssigneeInteractive Productline AB
InventorStaffan Soderlund
Life of this patent
Estimating the term…
Abstract
The method is for playing a game by providing each player with a sensor for measuring brain wave frequencies of the players. The player moves a unit on a playing area in an x-direction toward the player when the brain wave frequency of the player is at a first frequency and the brain wave frequency of the player is at a second frequency wherein the first frequency is lower than the second frequency. The player moves the unit in a y-direction perpendicular to the x-direction when the brain wave frequency of the player is at a third frequency and the brain wave frequency of the player is at a fourth frequency wherein the third frequency is greater than the fourth frequency.
Claims11
A computer-implemented method for playing a game, the method comprising:
- providing a first player with a sensor and a second player with another sensor for measuring brain wave frequencies of the players, wherein the sensors are in communication with a processor;
- the processor is configured to receive inputs from the sensors and outputs a command so that a unit rolls on top of a playing area in an x-direction toward a goal area of a the first player when the brain wave frequency of the first player is between 3-12 Hz and the brain wave frequency of the first player is below a brain wave frequency of the second player, wherein moving the unit into the goal area of the first player establishes the first player as the winner of the game, and
- the first player increasing a velocity of the unit by lowering the brain wave frequency of the first player towards 3 Hz.
Dependencies are inferred from the claim text.