Card game
AssigneeCryptoLogic Inc.
InventorsAndrew A. Goetsch, Andrew Song
Life of this patent
Estimating the term…
Abstract
A method of playing a card game is disclosed. The method includes: a) dealing on or more cards to each player; b) taking an action based on the cards, where the action is selected from the group consisting of: betting, raising, calling, checking, and folding; c) determining a winning hand based on the numerical point value of the cards of each player who has not folded, such that the numerical point value of the winning hand is closer to a predetermined value than the numerical point value of the cards of any other player who has not folded; and d) providing a reward to a player having the winning hand, where the reward is at least a portion of the amount wagered by the players.
Claims54
A method of playing a card game over a computer network, the method comprising:
- a) displaying at least one card on a client display of a client computing device;
- b) inputting an action based on the at least one card, wherein the action is selected from the group consisting of:
- betting, raising, calling, checking, and folding;
- c) displaying a winning hand based on the at least one card of each player who has not folded, wherein the numerical point value of the winning hand is closer to a predetermined value than the numerical point value of the at least one card of any other player who has not folded, wherein the predetermined value is twenty one, wherein if the numerical point value of each hand used to determine the winning hand exceeds twenty one, then the winning hand is determined by selecting the hand with the numerical point value closest to twenty one:
- and
- d) the player with the winning hand receiving a reward comprising at least a portion of an amount wagered by the players.
A method of playing a card game over a computer network, the method comprising:
- a) dealing at least one card to each player;
- b) receiving an action from each player over the computer network, wherein the action is selected from the group consisting of:
- betting, raising, calling, checking, and folding;
- c) using a server processor, determining a winning hand based on the numerical point value of the at least one card of each player who has not folded, wherein the numerical point value of the winning hand is closer to a predetermined value than the numerical point value of the at least one card of any other player who has not folded, wherein the predetermined value is twenty one, wherein if the numerical point value of each hand used to determine the winning hand exceeds twenty one, then the winning hand is determined by selecting the hand with the numerical point value closest to twenty one;
- and
- d) communicating a reward to a client associated with the winning hand, wherein the reward comprises at least a portion of the amount wagered by the players.
A method of playing a card game on a gaming device comprising:
- a) dealing at least one card to each player;
- b) taking an action based on the at least one card, wherein the action is selected from the group consisting of:
- betting, raising, calling, checking, and folding;
- c) using a processor of the gaming device, determining a winning hand based on the numerical point value of the at least one card of each player who has not folded, wherein the numerical point value of the winning hand is closer to a predetermined value than the numerical point value of the at least one card of any other player who has not folded, wherein the predetermined value is twenty one, wherein if the numerical point value of each hand used to determine the winning hand exceeds twenty one, then the winning hand is determined by selecting the hand with the numerical point value closest to twenty one;
- and
- d) providing a reward to a player having the winning hand, wherein the reward comprises at least a portion of the amount wagered by the players.
A system for conducting a card game over a computer network, the system comprising:
- a) a server;
- b) at least one client, the at least one client adapted for communication with the at least one server;
- wherein the server is adapted to communicate at least one card to the client;
- wherein the client is adapted to communicate to the server an action based on the at least one card, wherein the action is selected from the group consisting of:
- betting, raising, calling, checking, and folding;
- wherein the server is adapted to determine a winning hand based on the numerical point value of the at least one card of each player who has not folded, wherein the numerical point value of the winning hand is closest to a predetermined value than the numerical point value of the at lease one hand of any other player who has not folded, wherein the predetermined value is twenty one, wherein if the numerical point value of each hand used to determine the winning hand exceeds twenty one, then the winning hand is determined by selecting the hand with the numerical point value closest to twenty one;
- and wherein the server is adapted to communicate a reward to the at least one client associated with the winning hand, the reward comprising at least a portion of the amount wagered by the players.
Dependencies are inferred from the claim text.