# US 7,744,464 B2 · Method of managing a card game, a computer implementation thereof, and a card game kit

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- Number: US 7,744,464 B2
- Document ID: US7744464B2
- Status: Granted
- Kind: B2
- Application number: 11/533,236
- Filed: 2006-09-19
- Published: 2008-03-20
- Granted: 2010-06-29
- Earliest claimed: 2006-09-19
- Inventors: Gary Stephen Shuster
- Web page: https://patentgrep.com/patent/US7744464B2

## CPC

- A63F 1/00: Card games
- A63F 3/00157: {Casino or betting games (horse races A63F3/00082)}
- G07F 17/32: for games, toys, sports, or amusements
- G07F 17/3293: {Card games, e.g. poker, canasta, black jack}
- A63F: CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- G07F: COIN-FREED OR LIKE APPARATUS (coin sorting G07D3/00; coin testing G07D5/00; {handling coins or paper currencies apart from payment activated apparatus G07D; payment architectures, schemes or protocols G06Q20/00})

## Abstract

A method of managing a card game, a computer implementation thereof, and a card game kit are disclosed. In the method, a plurality of cards are dealt in one or more rounds to a plurality of players, each player receiving one or more cards in each round, with each card bearing a designated value and suit. The values and suits of the cards dealt are recorded in each round. Those values and suits are then revealed to the players during one or more of the rounds to enable the players to wager or withdraw from the game.

## Claims

### Claim 1

A computer-implemented method for playing a card game, the method comprising:
serving an electronic card game interface to a plurality of players;
allocating, in one or more rounds, a plurality of simulated cards from a simulated deck of cards to the plurality of players in a computer memory, wherein each player receives one or more of the simulated cards in each round, and each simulated card is assigned a designated value and suit; and
revealing to the players, during one or more of the rounds, the values and suits assigned to all of the allocated simulated cards, in order of the values assigned to each of the allocated simulated cards, said order being not indicative of which cards are allocated to each player, to enable the players to do one of wager or withdraw from the game during each round.

### Claim 2 (depends on 1)

The method of claim 1, wherein serving the electronic card game interface to the plurality of players includes serving the interface to at least one player over a network, the computer memory being operatively connected to the network.

### Claim 3 (depends on 1)

The method of claim 1, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits also in order of suit of each simulated card.

### Claim 4 (depends on 1)

The method of claim 1, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits during each round.

### Claim 5 (depends on 1)

The method of claim 1, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits before the players do one of wager or withdraw from the game.

### Claim 6 (depends on 1)

The method of claim 1, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits on a computer display.

### Claim 7 (depends on 1)

The method of claim 1, wherein at least one of the players comprises a computer-generated player representation.

### Claim 8

A computer-implemented method for playing a card game, the method comprising:
serving an electronic card game interface to a plurality of players;
allocating, in one or more rounds, a plurality of simulated cards from a simulated deck of cards to the plurality of players in a computer memory, wherein each player receives one or more of the simulated cards in each round, and each simulated card is assigned a designated value and suit; and
revealing to the players, during one or more of the rounds, the values and suits assigned to all of the simulated cards allocated to the players, in order of the suits assigned to the allocated simulated cards, said order being not indicative of which cards are allocated to each player, to enable the players to do one of wager or withdraw from the game during each round.

### Claim 9 (depends on 8)

The method of claim 8, wherein serving the electronic card game interface to the plurality of players includes sewing the interface to at least one player over a network, the computer memory being operatively connected to the network.

### Claim 10 (depends on 8)

The method of claim 8, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits also in order of value of each simulated card.

### Claim 11 (depends on 8)

The method of claim 8, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits during each round.

### Claim 12 (depends on 8)

The method of claim 8, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits before the players do one of wager or withdraw from the game.

### Claim 13 (depends on 8)

The method of claim 8, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits on a computer display.

### Claim 14 (depends on 8)

The method of claim 8, wherein at least one of the players comprises a computer-generated player representation.

### Claim 15

A computer-implemented method for playing a card game, the method comprising:
in a game involving at least two players, serving an electronic card game interface from a server to at least one client assigned to a player;
allocating, in one or more rounds, a plurality of simulated cards from a simulated deck of cards to player hands in a computer memory, wherein each of the player hands is allocated one or more of the simulated cards in each round, and each simulated card has a definite value and suit; and
providing, during one or more of the rounds, the values and suits assigned to all of the allocated simulated cards to the at least one client for revealing to the player in an order that is not related to any order in which the simulated cards are allocated to the player hands during the one or more of the rounds and that is not indicative of which cards are allocated to each of the player hands, to enable the at least two players to do one of wager or withdraw from the game after the values and suits assigned to all of the allocated simulated cards are revealed.

### Claim 16 (depends on 15)

The method of claim 15, wherein revealing the values and suits assigned to the allocated simulated cards comprises revealing the assigned values and suits in order of value of each simulated card.

### Claim 17 (depends on 15)

The method of claim 15, wherein revealing the values and suits assigned to the allocated simulated cards comprises revealing the assigned values and suits in order of suit of each simulated card.

### Claim 18 (depends on 15)

The method of claim 15, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits during each round.

### Claim 19 (depends on 15)

The method of claim 15, wherein revealing the values and suits assigned to the allocated simulated cards includes revealing the assigned values and suits before any of the at least two players do one of wager or withdraw from the game.

### Claim 20 (depends on 15)

The method of claim 15, wherein at least one of the at least two players comprises a computer-generated player representation.
