System and method enabling extension of a time element in a game
AssigneeIgt
InventorsJay S. Walker, James A. Jorasch, Geoffrey M. Gelman, Stephen C. Tulley, Daniel E. Tedesco
Life of this patent
Estimating the term…
Abstract
Disclosed herein is a system and method for facilitating the extension of a time-based element in a game of chance. In some embodiments, the time-based element may be extended as a result of a random event, such as the outcome of a random number generator. In other embodiments, the time-based element may be extended as a result of a player's purchase of the time extension.
Claims36
A method of operating a gaming system including a memory device which stores a plurality of instructions, the method comprising:
- causing a processor to execute the plurality of instructions to initiate, on a gaming device, a game having a designated outcome that does not depend on any skill of a player of the game, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element;
- receiving a command to extend the time-based element associated with the game, the command being triggered by at least one of:
- (a) a random number being determined, and (b) a player's performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold;
- and
- in response to receiving the command, causing the processor to execute the plurality of instructions to extend the time-based element associated with the game, the game having a second, different average expected payout after the extension of the time-based element.
An apparatus comprising:
- a processor;
- and
- a storage device in communication with the processor, the storage device storing a program which is capable of directing the processor to:
- initiate a game having a designated outcome that does not depend on any skill of a player of the game, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element;
- receive a command to extend the time-based element associated with the game, the command being triggered by at least one of:
- (a) a random number being determined, and (b) a player's performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold;
- and
- in response to receiving the command, causing the processor to execute the plurality of instructions to extend the time-based element associated with the game, the game having a second, different average expected payout after the extension of the time-based element.
A computer readable medium storing a plurality of instructions executable by a processor to cause the processor to:
- initiate a game having a designated outcome that does not depend on any skill of a player of the, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element;
- receive a command to extend the time-based element associated with the game, the command being triggered by at least one of:
- (a) a random number being determined, and (b) a player's performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold;
- and
- in response to receiving the command, extend the time-based element associated with the game, the game having a second, different average expected payout after the extension of the time-based element.
A method of operating a gaming system including a memory device which includes a plurality of instructions, the method comprising:
- causing a processor to execute the plurality of instructions to initiate, on a gaming device, a game having a designated outcome that does not depend on any skill of a player of the game, the game being associated with an extendable time-based element and the game having a first average expected payout prior to any extension of the time-based element;
- receiving a command to extend the time-based element associated with the game, the command being triggered by at least one of:
- (a) a random number being determined, and (b) a player's performance in the game being at least equal to a performance threshold such that the player is performing at least as well as indicated by the performance threshold;
- and
- in response to receiving the command, causing the processor to execute the plurality of instructions to configure the gaming device to extend the time-based element associated with the game, the gaming having a second, different average expected payout after the extension of the time-based element.
Dependencies are inferred from the claim text.