Gaming device having regenerating multiple award opportunities
AssigneeIgt
InventorsPaulina Glavich, Anthony J. Baerlocher
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Abstract
The present invention involves an apparatus and method for regenerating or awarding extra chances or opportunities to a player in connection with a gaming device and preferably in a bonus round of a gaming device. The present invention contemplates regenerating or awarding a plurality of extra chances or opportunities upon the occurrence of a predetermined event. More specifically, the present invention contemplates regenerating or awarding a number of extra chances or opportunities equal to the number of chances or opportunities with which the player enters or begins the game or bonus round of the present invention.
Claims38
A gaming device operable under control of a processor, the gaming device comprising:
- at least one input device;
- at least one display device;
- and
- at least one memory device configured to store:
- (i) data representing:
- (a) a primary game controllable by the processor and operable upon a wager by a player;
- (b) a plurality of primary game symbols in the primary game;
- (c) a plurality of different primary game winning symbol combinations in the primary game;
- (d) a plurality of different primary game awards associated with the primary game winning symbol combinations in the primary game;
- (e) at least one triggering condition reachable in the primary game;
- (f) a secondary game controllable by the processor and operable upon an occurrence of the triggering condition in a play of the primary game, the secondary game being different than the primary game;
- (g) a plurality of secondary game outcomes associated with the secondary game;
- (h) a plurality of secondary game awards associated with the secondary game outcomes;
- and
- (i) at least one free play condition reachable in the secondary game, the free play condition associated with at least one of a plurality of different quantities of free plays which are usable in the primary game, each one of the different quantities of free plays being greater than one;
- and
- (ii) a plurality of instructions, which when executed by the processor, cause the processor to operate with the at least one input device and the at least one display device to:
- (a) receive an input associated with the wager from the at least one input device;
- (b) start the primary game;
- (c) determine one of the primary game awards in response to one of the primary game winning symbol combinations being generated;
- (d) start the secondary game in response to an occurrence of the triggering condition;
- (e) generate in the secondary game one of the secondary game outcomes independent of any skill by the player;
- (f) determine the secondary game award associated with the generated secondary game outcome;
- (g) cause the processor to select one of the plurality of different quantities of free plays that can be selected when the secondary game award is determined, the selected quantity of free plays being based on the generated secondary game outcome;
- (h) generate a total quantity of free plays in the primary game by adding the selected quantity of free plays with any remaining free plays in the primary game which were not previously used;
- (i) indicate the total quantity of free plays on the at least one display device;
- (j) restart the primary game;
- and
- (k) operate the total quantity of free plays in the primary game.
A gaming device operable under control of a processor, the gaming device comprising:
- at least one input device;
- at least one display device;
- and
- at least one memory device configured to store:
- (i) data representing:
- (a) a primary game controllable by the processor and operable upon a wager by a player, the primary game having a plurality of rotatable reels;
- (b) a plurality of primary game symbols in the primary game;
- (c) a plurality of different primary game winning symbol combinations in the primary game;
- (d) a plurality of different primary game awards associated with the primary game winning symbol combinations in the primary game;
- (e) at least one triggering condition reachable in the primary game;
- (f) a secondary game controllable by the processor and operable upon an occurrence of the triggering condition in a play of the primary game, the secondary game being different than the primary game;
- (g) a plurality of secondary game outcomes associated with the secondary game;
- (h) a plurality of secondary game awards associated with the secondary game outcomes;
- and
- (i) at least one extra play condition reachable in the secondary game, the extra play condition associated with at least one of a plurality of different quantities of extra plays which are usable in the primary game, each one of the different quantities of extra plays being at least one;
- and
- (ii) at least one program which, when executed by the processor, causes the processor to operate with the at least one input device and the at least one display device to:
- (a) receive an input associated with the wager;
- (b) start the primary game;
- (c) determine one of the primary game awards in response to one of the primary game winning symbol combinations being generated;
- (d) start the secondary game in response to an occurrence of the triggering condition;
- (e) generate in the secondary game one of the secondary game outcomes independent of any skill by the player;
- (f) determine the secondary game award associated with the generated secondary game outcome;
- (g) cause the processor to select one of the plurality of different quantities of extra plays that can be selected when the secondary game award is determined, the selected quantity of extra plays being based on one or more of the generated outcomes of the primary game or the secondary game;
- (h) generate a total quantity of free plays in the primary game by adding the selected quantity of extra plays with any remaining free plays in the primary game which were not previously used;
- (i) indicate the total quantity of free plays on the at least one display device;
- (j) restart the primary game;
- and
- (k) operate the total quantity of free plays in the primary game.
A method for operating a gaming device, the method comprising:
- (a) receiving a wager from a player using an input device;
- (b) starting a primary game;
- (c) displaying a plurality of primary game symbols in the primary game;
- (d) displaying a plurality of different primary game winning symbol combinations in the primary game;
- (e) providing an opportunity to receive at least one of a plurality of different primary game awards associated with at least one of the primary game winning symbol combinations in the primary game;
- (f) enabling at least one triggering condition to be reached in the primary game;
- (g) starting a secondary game after the triggering condition occurs in a play of the primary game, wherein the secondary game is different than the primary game;
- (h) generating in the secondary game one of the secondary game outcomes independent of any skill by the player;
- (i) providing an opportunity to receive at least one of a plurality of different secondary game awards in the secondary game;
- (j) providing an opportunity to reach at least one free play condition in the secondary game, wherein:
- (x) the free play condition is associated with at least one of a plurality of different quantities of free plays which are usable in the primary game, and (y) each of the different quantities of free plays is greater than one;
- (k) causing a processor to select one of the plurality of different quantities of free plays that can be selected when a secondary game is awarded and when the free play condition is reached, the selected quantity of free plays being based on the generated secondary game outcome;
- (l) generating a total quantity of free plays in the primary game by adding the selected quantity of free plays with any remaining free plays in the primary game which were not previously used;
- (m) indicating the total quantity of free plays on a display device;
- (n) restarting the primary game;
- and
- (o) operating the total quantity of free plays in the primary game.
Dependencies are inferred from the claim text.