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US 7,695,406 B2Granted
User interactive exercise system
OwnerRolland M. Watersinventor
Life of this patent
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Abstract
System and method for interactive video game fitness equipment. Fitness hardware (e.g., an exercise bicycle, a stair machine, treadmill, elliptical trainer, rotary climbing wall, or other fitness equipment) interacts with a video game, optionally via various devices, e.g., a PC, gaming console, or other hardware and/or software device or system capable of implementing an interactive application), for an immersive hybrid exercise/game user experience.
Claims2
A method for using a user interactive exercise system, the method comprising:
- activating at least one of an audio and video source communicatively connected with a computer system;
- running an application programming interface (API) by the computer system, the API compatible with a gaming code including chirpmaker code, HRG code, and universal serial bus code;
- capturing data from the at least one of an audio and video source;
- transmitting the data to at least one exercise apparatus;
- coordinating an exercise program written in the gaming code that is synchronized with at least one of the audio and video source, the exercise program having user-engagable images;
- and
- modifying the plurality of user-engagable images using the gaming code configured to adjust for at least one of a user calibrated level of effort of a same type exercise apparatus, a user calibrated level of effort of a dissimilar type exercise apparatus, a user experience level with the exercise apparatus, a user weight, a user weight shift while operating the at least one apparatus, a user heart rate, a user fitness level, a user exercise plan, a change in the user's exercise plan from determination of the user's fitness level, a user's output energy, the exercise apparatus power characteristic, and a simulated workout resistance.
4 more elements
Dependencies are inferred from the claim text.