System and method for connecting gaming devices to a network for remote play
AssigneeLegal iGaming, Inc.
InventorsMichael W. Saunders, Rolf E. Carlson, William D. Miller
Life of this patent
Estimating the term…
Abstract
A system and method for connecting remote player devices to regulated host gaming devices in a network to provide remote game play. A host gaming device is configured to provide game information to a plurality of remote player devices to allow remote play of the host game device. Whether each remote player device is permitted to receive gaming data is based upon, at least in part, the geographic location of the remote player device.
Claims99
A gaming system comprising:
- a data network, wherein the data network is comprised of at least one logical segment, wherein at least one logical segment is a closed-loop network configured to serve at least a first geographic location;
- a host gaming device connected to the data network, the gaming device configured to execute at least one game wherein the host gaming device is in a second geographic location, wherein the second geographic is approved by a gaming agency;
- a plurality of remote player devices connected to the closed-loop network;
- and
- a central gaming controller configured to create an auditable record of gaming transactions on the host gaming device and on each of the plurality of remote player devices,
- wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, and
- wherein the host gaming device is configured to provide game information to a predetermined number of permitted remote player devices wherein said predetermined number is predetermined by the gaming agency.
A gaming system comprising:
- a data network;
- a host gaming device connected to the data network, the gaming device configured to execute at least one game;
- and
- a plurality of remote player devices connected to the data network,
- wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device,
- wherein the host gaming device is configured to provide game information to a predetermined number of permitted remote player devices, and
- wherein at least one of the plurality of remote player devices is permitted based upon, at least in part, the geographic location of the remote player device.
A gaming system comprising:
- a data network;
- a host gaming device in a location approved by a gaming agency connected to the data network, the gaming device configured to execute at least one game;
- and
- a plurality of remote player devices connected to the data network,
- wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, and
- wherein the host gaming device is configured to disable local use of the gaming device when providing game information to the remote player devices.
A gaming system comprising:
- gaming means comprising a first electronic device for executing at least one game, the game providing game information during execution;
- local access means for providing local access to the game information for a user in a location approved by a gaming agency;
- player means comprising a second electronic device for receiving game information, presenting game information and providing at least one game control;
- means for providing the game information over a data network to a predetermined number of receiving means;
- means for determining the location of the receiving means, wherein said local access means is configured to provide local access based on output of the means for determining the location;
- and
- means for disabling the local access means.
A gaming system comprising:
- a data network;
- a first host gaming device connected to the data network, the gaming device configured to:
- execute at least one game,
- generate a gaming state based on execution of at least one game;
- encrypt the gaming state;
- and
- send the encrypted gaming state over the data network and discontinue executing the at least one game on the first gaming device subsequent to sending the encrypted gaming state;
- a second host gaming device connected to the data network, the gaming device configured to:
- receive the encrypted gaming state over the data network;
- decrypt the gaming state;
- resume executing the at least one game from the gaming state;
- and
- a plurality of remote player devices connected to the data network,
- wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device.
A gaming system comprising:
- a first electronic device comprising:
- means for executing at least one game;
- means for generating a gaming state based on execution of at least one game;
- means for encrypting the gaming state;
- means for sending the encrypted gaming state, wherein said means for executing the at least one first game is configured to and discontinue executing the at least one game on the first gaming device subsequent to the sending;
- a second electronic device comprising:
- means for receiving the encrypted gaming state;
- means for decrypting the gaming state;
- and
- means for resuming executing at least one game from the gaming state.
A gaming system comprising:
- a data network;
- a host gaming device interfaced to the data network;
- a plurality of remote player devices interfaced to the data network;
- and
- a security device configured to provide player credentials to at least one remote player device,
- wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device,
- wherein the host gaming device is configured to provide game information to a predetermined number of permitted remote player devices wherein said predetermined number is predetermined by the gaming agency, and
- wherein at least one of the plurality of remote player devices is permitted based upon, at least in part, on player credentials provided by the security device.
A gaming system comprising:
- a data network comprised of a plurality of logical segments wherein a security policy controls the flow of data between logical segments;
- a host gaming device connected to the data network, the gaming device configured to execute at least one game;
- and
- a plurality of remote player devices connected to the data network,
- wherein the plurality of remote player devices are each configured to receive game information provided by the host gaming device, and
- wherein the plurality of remote player devices are each configured to control a gaming session established on the gaming device subject to the security policy wherein the security policy is based, at least in part, on the geographic location of a logical segment associated with the remote player devices.
Dependencies are inferred from the claim text.