Video game methods and systems
AssigneeLeviathan Entertainment, LLC
InventorAndrew Stephen Van Luchene
Life of this patent
Estimating the term…
Abstract
The disclosure provides novel video game methods and systems. The disclosure includes methods and systems: for forming relationships between player characters, to allow for karma points, death, and reincarnation of player characters, for inheritance between player characters, to allow a game that progresses in eras, that allow reverse outcomes of game parameters, to create in-game objects from digital images of real life objects, to provide inventory management of in-game items and attributes, to facilitate favors between player characters, and to allow for genetic crossbreeding of parents to form children.
Claims9
A method performed by a computer, the method comprising:
- retrieving, by a Video Game Central Server, a plurality of player attributes;
- determining, by the Video Game Central Server, if the plurality of player attributes qualify for a relationship;
- if attributes qualify for a relationship, flagging, by the Video Game Central Server, character account as eligible for a relationship;
- outputting, by the Video Game Central Server, relationship availability to player character;
- retrieving, by the Video Game Central Server, a request to form a relationship contract;
- outputting, by the Video Game Central Server, relationship contract parameters;
- receiving, by the Video Game Central Server, relationship contract conditions;
- creating, by the Video Game Central Server, a new relationship contract record based on relationship contract conditions;
- receiving, by the Video Game Central Server, a request to sever the relationship contract;
- determining, by the Video Game Central Server, if the request is permitted based upon relationship contract conditions;
- and
- severing, by the Video Game Central Server, the relationship if the request is permitted.
An apparatus comprising:
- a processor;
- and
- a computer readable medium in communication with the processor;
- in which the computer readable medium stores instructions which, when executed by the processor, direct the processor to perform a method that includes
- retrieving a plurality of player attributes;
- determining if the plurality of player attributes qualify for a relationship;
- if attributes qualify for a relationship, flagging character account as eligible for a relationship;
- outputting relationship availability to player character;
- retrieving a request to form a relationship contract;
- outputting relationship contract parameters;
- receiving relationship contract conditions;
- creating a new relationship contract record based on relationship contract conditions;
- receiving a request to sever the relationship contract;
- determining if the request is permitted based upon relationship contract conditions;
- and
- severing the relationship if the request is permitted.
Dependencies are inferred from the claim text.