System and method for social matching of game players on-line
AssigneeMicrosoft Corporation
InventorsPatrick W. O'Kelley, II, Jerry Alan Johnson, Michal Bortnik, Ling Tony Chen, Johan Peter Hansen
Life of this patent
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Abstract
A matchmaking service that selects matches based on personal/social characteristics as well as skill and experience. The service takes into account direct feedback from other players about positive and negative experiences with a particular player and expectations about appropriate conduct and type of game being played before a player joins the game session.
Claims29
A system for socially matching game players for playing a multi-player computer-based game, comprising:
- a database, stored in a computer readable medium, having a plurality of user profiles, said user profile comprising a plurality of attributes of a plurality of users;
- and
- a service, operating on a communications network, receiving input from a select one of said plurality of users from an input device providing criteria for selecting users from said database wherein said criteria include level or social type of play desired by said select one of said plurality of users and wherein said service matches others of said plurality of users indicating a disposition to play at the selected level or social type of play and wherein said service ranks the others of said plurality of users at least based on recent game play in which the select one of said plurality of users provided positive feedback.
A method for socially matching game players for playing a multi-player computer-based game, comprising:
- providing a plurality of user profiles, from a database stored in a computer readable medium, said user profile comprising a plurality of attributes of a plurality of users;
- and
- receiving input from a select one of said plurality of users from an input device providing criteria for selecting users from said plurality of user profiles wherein said criteria include level or social type of play desired by said select one of said plurality of users;
- and
- matching, by a service operating on a communications network, others of said plurality of users indicating a disposition to play at the selected level or social type of play and wherein said service ranks the others of said plurality of users at least based on recent game play in which the select one of said plurality of users provided positive feedback.
A computer-readable medium bearing computer readable instructions for socially matching game players for playing a multi-player computer-based game, said instructions causing a computing device to perform operations comprising:
- instructions for providing a plurality of user profiles, from a database stored in a computer readable medium, said user profile comprising a plurality of attributes of a plurality of users;
- and
- instructions for receiving input from a select one of said plurality of users from an input device providing criteria for selecting users from said plurality of user profiles wherein said criteria include level or social type of play desired by said select one of said plurality of users;
- and
- instructions for matching, by a service operating on a communications network, others of said plurality of users indicating a disposition to play at the selected level or social type of play and instructions wherein said service ranks the others of said plurality of users at least based on recent game play in which the select one of said plurality of users provided positive feedback.
Dependencies are inferred from the claim text.