System and method for toy adoption and marketing
AssigneeGanz
InventorHoward Ganz
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AssigneeGanz
InventorHoward Ganz
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An Entertainment System in combination with a commercially purchased toy, wherein the system allows a toy user to register the toy online using a registration code, allowing the user access to various entertainment activities and scenarios in a “virtual world” including a virtual representation of the toy, via a computer connected to the Internet. The system then encourages the user to purchase additional toys to enjoy additional benefits using the Entertainment System. The Entertainment System including a database subsystem, a registration subsystem, a server subsystem, and a virtual world providing subsystem.
A method for providing a virtual world presentation comprising the computer implemented steps of:
A method for providing a virtual world presentation comprising the computer implemented steps of:
A method of displaying and interacting with virtual products, comprising computer implemented steps of:
A method of displaying and interacting with virtual products comprising the computer implemented steps of:
A method for providing a virtual world presentation comprising the steps of:
Dependencies are inferred from the claim text.
From the US filing history. Foreign family members aren’t listed.
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Dolls: details; Accessories
Toys: other toys
Commerce: marketing; Price estimation or determination; Fundraising
Toys
About 4 months of term left · ends 17 Feb 2027 (estimated)
The disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent document or the patent disclosure, as it appears in the Patent and Trademark Office patent file or records, for the limited purposes required by the law, but otherwise reserves all copyright rights whatsoever.
A Computer Program Listing Appendix is included as part this disclosure in the form of two identical compact discs labeled COPY 1 REPLACEMENT Oct. 21, 2005 and COPY 2 REPLACEMENT Oct. 21, 2005, respectively, created on Oct. 21, 2005, in MS-Windows format, each containing the computer program modules listed in Appendix A, attached to this disclosure, said modules in ASCII compatible and/or machine readable format, with sizes and creation dates as listed in Appendix A. The Computer Program Listing Appendix on the CD ROM is incorporated by reference in its entirety.
This application relates generally to a system and method for toy adoption and marketing.
FIG. 1 shows a schematic block diagram of a current embodiment of the system and its interactions with some external entities;
FIGS. 1A and 1B show additional implementation details about the embodiment of 1A;
FIG. 2 shows a schematic diagram of a possible hardware implementation of an embodiment of the invention;
Provided is an Entertainment System including an online “virtual world” where the user of a toy can register the toy using a unique registration number provided with the toy at purchase, adopt the toy online, and play with a virtual representation of the toy (the “virtual toy) in the virtual world. In a current embodiment, mostly as implemented by the software of the Computer Program Listing Appendix, incorporated by reference, the “virtual world” is implemented using an interactive website via a user computer connected to the Internet. In this manner, a user can play with the virtual toy in a computer generated fantasy world (i.e., the virtual world).
Graphics, animation, sound, and even recorded images might be utilized to generate this virtual world. Even live images might be utilized, if desired. In addition, other sources of material can also be utilized. In essence, the virtual world creates an interactive playland for the toy owner to encourage imagination using the toy, and at the same time, provide an incentive to purchase additional toys or encourage additional individuals to also purchase toys in order to participate in the Entertainment System.
Throughout this disclosure, the term “virtual” is used, for example, to describe the user viewable/hearable material presented to the user on the user computer from data and/or computer programs and commands generated and/or provided by the Entertainment System, to the user computer running one or more computer applications (e.g., a web browser with the appropriate plug-ins, applets, and/or other support programs, etc.). The System provides the data and/or programs, via a communication network connected to the System and the user computer (e.g., the Internet).