Electronic last-to-answer timed response game
AssigneeElliott A. Rudell
InventorsJulio Sandoval, George T. Foster
Life of this patent
Estimating the term…
Abstract
An electronic game that awards the last player to correctly answer a question before the expiration of a timer. The game includes a plurality of buttons and corresponding indicators coupled to a housing. Within the housing is a controller that causes a question to be displayed on a screen. A timer also counts to a time interval. The controller activates an indicator associated with a button that was depressed last by a player that provides a correct answer to the question at the expiration of a timer. The last player can then move a token on a board. The player that moves their token to the end of the board wins the game.
Claims22
An electronic game, comprising:
- a housing;
- a plurality of buttons coupled to said housing;
- a plurality of indicators coupled to said housing and associated with said buttons;
- a timer that counts a time interval and expires;
- and,
- a controller coupled to said buttons, said controller programmed with instructions such that it generates a question, receives a first button input and a subsequent second button input, both indicators of a correct answer to the question, and activates said indicator to indicate that said second button was depressed last by a player that provides a correct answer to the question before an expiration of the time interval, said first and second button inputs occur during said time interval.
An electronic game that can be coupled to a screen, comprising:
- a housing;
- a plurality of buttons coupled to said housing;
- a timer that counts a time interval;
- and,
- question generating means for generating a question, receiving a first button input and a subsequent second input both indicative of a correct answer to the question, and creating an indication for said second button that was depressed last by a player that provides a correct answer to the question before an expiration of the time interval, said first and second button inputs occur during said time interval.
A method for playing a game, comprising:
- providing a question;
- initiating a timer to count to a time interval;
- depressing a first button;
- answering the question correctly;
- depressing a second button subsequent in time from depression of the first button;
- answering the question correctly;
- expiring the time interval;
- and,
- activating an indicator associated with the second button for a last player that depresses the second button and answers the question correctly before an expiration of the time interval.
Dependencies are inferred from the claim text.