Stock car racing card game
OwnerThomas A. O'Harainventor
Life of this patent
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Abstract
A card game simulative of automobile track racing comprises a deck of cards having several categories of cards, including lap cards, offensive pit cards, defensive pit cards, sponsor cards, and a draft card, a die for determining a track condition for each round of play, and a method for keeping score to determine the order of finish for each player. The rules of the game closely simulate auto track racing with each player utilizing the cards in a strategic manner based upon certain track conditions and that approximates the strategic decisions an actual auto track racer makes during a race.
Claims8
A method for playing a game simulative of automobile track racing, comprising the steps of:
- a. providing a physical deck of cards, each card being categorized into one of a plurality of card types comprising:
- a plurality of lap cards each of which contains a representative number of laps printed thereon, a plurality of condition cards each of which contains a representative condition printed thereon, and a plurality of repair cards each of which contains a representative repair condition printed thereon;
- b. dealing a predetermined number of cards into a predetermined number of piles of cards, the predetermined number of piles corresponding to the number of players playing the game, and placing the non-dealt cards in a draw/play pile;
- c. designating one of said players to determine track conditions;
- d. providing a track condition determining means for identifying means for determining the track condition, wherein said track condition determining player will determine the first track condition;
- e. providing that each player shall have a lap pile, and a condition pile, and that the draw/play pile and a discard pile shall be positioned in a common play area;
- f. providing that each player shall have the ability to play a condition card against an opponent player by placing the condition card on the opponent's player's condition pile;
- g. each player taking a turn in sequence playing the game, wherein each player's turn comprises the steps of drawing a card from said draw/play pile, and discarding a card from his/her pile of cards into one of the following piles:
- said player's lap pile, said player's condition pile, said discard pile and said condition pile that is associated with another of said players;
- h. after each player has taken a turn in sequence, the step of said track condition determining player employing said track condition determining means to determine a subsequent track condition that will continue throughout each player's next turn;
- and
- i. continuing the sequential playing of the game until an end of game condition is satisfied.
Dependencies are inferred from the claim text.