Systems and methods for indicating input actions in a rhythm-action game
AssigneeHarmonix Music Systems, Inc.
InventorsRobert Kay, Greg LoPiccolo, Daniel Schmidt, Alexander Rigopulos
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AssigneeHarmonix Music Systems, Inc.
InventorsRobert Kay, Greg LoPiccolo, Daniel Schmidt, Alexander Rigopulos
Estimating the term…
Systems and methods for displaying cues indicating input actions in a rhythm-action game may include: displaying, to a player of a rhythm-action game, a lane divided into at least two sub-lanes, each sub-lane containing cues indicating a drum input element; and displaying, to the player, an additional cue spanning a plurality of the sub-lanes, the additional cue indicating a foot pedal action. In some embodiments, the additional cue may span all the sub-lanes. In some embodiments, each sub-lane may contain cues indicating a drum input element of a set of linearly arranged drum input elements. In other embodiments, each sub-lanes may correspond to a fret button of a simulated guitar and the additional cue may correspond to an open strum.
A method executed by a game platform for rendering, on a screen display, a foot-pedal cue in a rhythm-action video game, the method comprising:
A computer program product, tangibly embodied in a computer-readable medium, for rendering, on a screen display, a foot-pedal cue in a rhythm-action video game, the computer program product including executable instructions operable to cause a game platform to:
A method executed by a game platform for rendering, on a screen display, cues in a rhythm-action video game to indicate a specific input element, the method comprising:
A system comprising:
Dependencies are inferred from the claim text.