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US 7,597,620 B2Granted
Gaming device with an increasing goal advancement game
AssigneeIgt
InventorsBayard S. Webb, Tonja M. Peterson, Anthony J. Baerlocher, Paulina Rodgers
Life of this patent
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Abstract
An apparatus and method for operating a gaming device that enables a player to obtain an award based upon the number of goals the player is able to achieve during game play. The goals advance in difficulty as the player achieves each goal. The game terminates automatically when the player fails to achieve a goal.
Claims36
A gaming device comprising:
- at least one input device;
- at least one processor;
- at least one display device;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) select a first goal value from a plurality of different goal values;
- (b) display said selected goal value;
- (c) randomly generate a score value from a plurality of different score values;
- (d) display said generated score value;
- (e) if said generated score value achieves said selected goal value, enable the player to accept one of:
- (i) an award based on said generated score value, and
- (ii) an opportunity to beat said generated score value;
- (f) advance said selected goal value to said generated score value if the player accepts the opportunity to beat said generated score value;
- (g) provide said award to the player based on said generated score value if the player accepts the award based on said generated score value;
- and
- (h) repeat (b) to (f) until a designated number of the score values have been generated, the player accepts one of said awards, or until said generated score value fails to achieve said selected goal value.
13 more elements
A gaming device comprising:
- at least one input device;
- at least one processor;
- at least one display device;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to:
- (a) select a first goal value from a plurality of different goal values;
- (b) display said selected goal value;
- (c) randomly generate a score value from a plurality of different score values;
- (d) display said generated score value;
- (e) if said generated score value achieves said selected goal value, enable the player to accept one of:
- (i) an award based on said generated score value, and
- (ii) an opportunity to beat said generated score value;
- (f) advance said selected goal value to said generated score value if the player accepts the opportunity to beat said generated score value;
- (g) provide said award to the player based on said generated score value if the player accepts said award based on said generated score value or if the player is awarded an encore game;
- (h) repeat (b) to (f) until a designated number of the score values have been generated, the player accepts one of said awards based on said generated score value or until said generated score value fails to achieve said selected goal value;
- and
- (i) repeat (a) to (g) if the player is awarded said encore game.
14 more elements
A gaming comprising:
- at least one input device;
- at least one processor;
- at least one display device;
- and
- at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device for a play of a game to:
- (a) select a first goal value from a plurality of different goal values;
- (b) display said selected goal value;
- (c) randomly generate a score value from a plurality of different score values;
- (d) display said generated score value;
- (e) if said generated score value achieves said selected goal value, enable the player to select one of:
- (i) an award based on said generated score value, and
- (ii) an opportunity to beat said generated score value;
- (f) advance said selected goal value to said generated score value if the player accepts the opportunity to beat said generated score value;
- (g) provide an award to the player based on said generated score value if the player accepts the award based on said generated score value or if a triggering event occurs;
- (h) repeat (b) to (f) until a designated number of the score values have been generated, the player accepts one of said awards based on said generated score value or until said generated score value fails to achieve said selected goal value;
- and
- (i) repeat (a) to (g) if said triggering event occurs.
14 more elements
A method for operating a gaming device, the method comprising:
- (a) providing a game operable upon a wager to a player;
- (b) selecting a first goal value from a plurality of different goal values;
- (c) causing a display device to display said selected goal value;
- (d) randomly generating a score value from a plurality of different score values;
- (e) causing the display device to display said generated score value;
- (f) if said generated score value achieves said selected goal value, enabling the player to accept one of:
- (i) an award based on said generated score values, and
- (ii) an opportunity to beat said generated score value;
- (g) advancing said selected goal value to said generated score value if the player accepts the opportunity to beat said generated score value;
- (h) providing an award to the player based on said generated score value if the player accepts said award based on said generated score value;
- (i) repeating (c) to (g) until a designated number of the score values have been generated, the player accepts one of said awards based on said generated score value or until said generated score value fails to achieve said selected goal value.
8 more elements
A method for operating a gaming device, the method comprising:
- (a) providing a game operable upon a wager to a player;
- (b) selecting a first goal value from a plurality of different goal values;
- (c) causing a display device to display said selected goal value;
- (d) randomly generating a score value from a plurality of different score values;
- (e) causing the display device to display said generated score value;
- (f) if said generated score value achieves said selected goal value, enabling the player to accept
- (i) an award based on said generated score value, and
- (ii) an opportunity to beat said generated score value;
- (g) advancing said selected goal value to said generated score value if the player accepts the opportunity to beat said generated score value;
- (h) providing said award to the player based on said generated score value if the player accepts said award based on said generated score value or if the player is awarded an encore game;
- (i) repeating (c) to (g) until a designated number of the score values have been generated, the player accepts one of said awards based on said generated score value or until said generated score value fails to achieve said selected goal value;
- and
- (j) repeating (b) to (h) if the player is awarded said encore game.
10 more elements
A method for operating a gaming device, the method comprising:
- (a) providing a game operable upon a wager to a player;
- (b) selecting a first goal value from a plurality of different goal values;
- (c) causing a display device to display said selected goal value;
- (d) randomly generating a score value from a plurality of different score values;
- (e) causing the display device to display said generated score value;
- (f) if said generated score value achieves said selected goal value, enabling the player to accept one of:
- (i) an award based on said generated score value, and
- (ii) an opportunity to beat said generated score value;
- (g) advancing said selected goal value to said generated score value if the player accepts the opportunity to beat said generated score value;
- (h) providing said award to the player based on said generated score value if the player accepts the award based on said generated score value or if a triggering event occurs;
- (i) repeating (c) to (g) until a designated number of the score values have been generated, the player accepts one of said awards based on said generated score value or until said generated score value fails to achieve said selected goal value;
- and
- (j) repeating (b) to (h) if a triggering event occurs.
10 more elements
Dependencies are inferred from the claim text.