Game control method
AssigneeSega Corporation
InventorShintaro Hata
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AssigneeSega Corporation
InventorShintaro Hata
Estimating the term…
The present invention relates to a control method for controlling gate data of a game in which a plurality of players take part. Before the start of the game, game data is copied form the memory region of each player and stored in a prescribed game memory region, based on the game data of each player stored in the prescribed game memory region, the game is played, and after the end of the game, the game data of each player stored in the game memory region is returned to the memory region of each player.
A storage medium stored computer-readably with a program with associated game data of game characters and game items, said program being executable on a game device having a computer on which plural players are allowed to play a game together, wherein said game device is provided with plural slots each configured to removably insert a memory medium,
A game program configured to be read and executed by a computer game device to which plural controllers are connected so that plural players are allowed to play together a game which develops on the game device by execution of the game program, wherein the game program is configured, with associated game data of game characters and game items, to cause the game device to perform the game wherein respective players control, by manipulating the controllers, corresponding game characters selected by the players, respectively, said program being configured to cause said game device to perform:
Dependencies are inferred from the claim text.
From the US filing history. Foreign family members aren’t listed.
Saving the game status; Pausing or ending the game: resuming a game, e.g. after pausing, malfunction or power failure
Video games, i.e. games using an electronically generated display having two or more dimensions: controlling the progress of the video game
Game security or game management aspects: enforcing rules, e.g. detecting foul play or generating lists of cheating players
Term ended 1 May 2024 (estimated)
This application is claims priority to international (PCT) application PCT/JP03/06338 filed Apr. 21, 2003, which claims priority to Japanese patent application 2002-146984 filed May 21, 2002. The contents of these applications are hereby incorporated by reference.
The present invention relates to a game control method for controlling which a game a plurality of players take part in.
Games which are played by a plurality of players respectively connected to a game apparatus via communication networks, such as telephone circuit, etc., the so-called online games are noted as a new category of games. An example of such games is an online game in which respective players produce their own characters and connect to a communication network to make a team of their characters to make adventures. In the online game, making the adventures, each player tries to reinforce his character by increasing his items by picking up rare items, exchanging items with other players or increasing his own power to level up.
FIG. 1 is a diagrammatic view of the game apparatus according to one embodiment of the present invention.
FIG. 2 is a block diagram of the game apparatus according to the embodiment of the present invention.
FIG. 3 is a block diagram of the game processing unit of the game apparatus according to the embodiment of the present invention.
An Embodiment
The game apparatus according to an embodiment of the present invention will be explained with reference to the drawings.
(Outline of the Game Apparatus)