A computer-readable medium in which a program is recorded, the program causing a computer to serve as a game machine communicatively connected to a center server and operable to execute a game program, the game machine comprising:
- a first storage, operable to store first data indicating a settled play amount out of a played amount which is represented by either an accumulated number or time period that the game program has been executed;
- a second storage, operable to store second data indicating the played amount;
- a receiver, which receives the first data transmitted from the center server;
- an updater, which updates the first data stored in the first storage with the first data received by the receiver;
- a third storage, operable to store third data indicating an allowable unsettled play amount which represents either an allowable number or time period of which the game program is executed without settlement;
- a comparator, which obtains an unsettled play amount as a difference between the first data and the second data, and compares the unsettled amount with the third data;
- and
- a controller, which allows execution of the game program when the unsettled play amount is no greater than a predetermined amount, and inhibits execution of the game program when the unsettled amount is greater than the predetermined amount.