Educational question and answer escape game having an antagonist element
OwnerRobert L. Thompsoninventor
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OwnerRobert L. Thompsoninventor
Estimating the term…
An educational question and answer escape game combining the attributes of chance, knowledge and duel play to advance a player token from a start position to an end position along a game path. The game path has a plurality of interconnected path segments having a center section for movement along the game path and a ledge that defines a safety zone. The game has an antagonist element that moves on the game path to cause player tokens not on a safety zone to be redirected to the start position. A first chance mechanism controls the movement of the antagonist element along the center sections. The movement of a token along the center sections is controlled by a second chance mechanism. A token can be moved from the exposed center section to the safe zone by the player correctly answering a question or by operation of a third chance mechanism.
An educational question and answer escape game comprising:
An educational question and answer escape game comprising;
A method of playing an educational question and answer escape game for one or more players, said method comprising the steps of:
Dependencies are inferred from the claim text.