Game performing method, game apparatus, storage medium, data signal and program
AssigneeNamco Bandai Games Inc.
InventorsMasatoshi Ogita, Kazumi Yamabe, Keita Takahashi
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AssigneeNamco Bandai Games Inc.
InventorsMasatoshi Ogita, Kazumi Yamabe, Keita Takahashi
Estimating the term…
A game performing method for executing a game by arranging a plurality of objects comprising a plurality of objects to be stuck and an operation object, in a virtual space, controlling rolling and movement of the operation object according to a player's input, and rolling and moving the operation object while sticking the objects which the operation object comes in contact with, comprises: setting a plurality of first displacement points capable of displacing only in predetermined radial directions different from each other, from a reference point respectively; displacing the first displacement point adjacent to a contact position, in the predetermined radial direction when the operation object comes in contact with the object to be stuck; setting a second displacement point in a position which meets a predetermined distance condition; and controlling the rolling of the operation object based on rolling surface reference points comprising the first and second displacement points.
A game performing method for executing a given game by arranging a plurality of objects comprising a plurality of objects to be stuck and an operation object, in a 3D virtual space, controlling rolling and movement of the operation object according to operation input by a player via an input device, and rolling and moving the operation object while sticking the objects to be stuck which the operation object comes in contact with, the method comprising:
A game performing method for executing a given game by moving an operation object according to operation input by a player via an input device, the operation object comprising a predetermined number of displacement points, the method comprising:
A game performing method for executing a given game by arranging an operation object comprising a predetermined number of displacement points, and an object to be stuck which is capable of being stuck to the operation object, in a 3D virtual space, and moving the operation object according to operation input by a player via an input device, the method comprising:
A game apparatus for executing a given game by arranging a plurality of objects comprising a plurality of objects to be stuck and an operation object, in a 3D virtual space, controlling rolling and movement of the operation object according to operation input by a player via an input device, and rolling and moving the operation object while sticking the objects to be stuck which the operation object comes in contact with, the apparatus comprising:
A game apparatus for executing a given game by moving an operation object according to operation input by a player via an input device, the operation object comprising a predetermined number of displacement points, the apparatus comprising a section for displacing a displacement point from among the predetermined number of displacements points on a basis of a position of a predetermined representative point of an object arranged in a 3D virtual space, when it is determined that the operation object comes in contact with the arranged object.
A game apparatus for executing a given game by arranging an operation object comprising a predetermined number of displacement points, and an object to be stuck which is capable of being stuck to the operation object, in a 3D virtual space, and moving the operation object according to operation input by a player via an input device, the apparatus comprising displacing the displacement point from among the predetermined number of displacements points on a basis of a position of a predetermined representative point of the object to be stuck, when the object to be stuck is stuck to the operation object.
Dependencies are inferred from the claim text.