Gaming machine having a pick and spin bonus scheme
AssigneeWMS Gaming Inc.
InventorAlfred Thomas
Life of this patent
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Abstract
A gaming machine having a pick and spin bonus scheme is provided where, in response to a player selection from among a number of selections, or picks, (1) game play occurs yielding a game play outcome, and (2) a separate action occurs where the separate action is a result of the player selection. The final outcome therefore, is a combination of the result of the game play outcome plus the result of the separate action. For a slot machine having a pick and spin bonus scheme, in response to a player selection of a tile from a row of tiles where multiple rows of tiles form a grid, (1) video reels spin and stop yielding a game play outcome and (2) a separate action occurs where the separate action is a result of the player tile selection. The separate action may enhance, prolong or end bonus game play.
Claims49
A method of conducting a game on a gaming machine, the gaming machine including a controller having a processor and a memory, the method comprising:
- displaying the game on a video display of the gaming machine, the game including a displayed grid and a plurality of displayed video reels, the displayed grid having a plurality of rows, each of the plurality of rows having a plurality of tiles;
- enabling a first player selection of a first tile from a first row of the displayed grid;
- detecting the first player selection of the first tile from the first row;
- in response to the first player selection, causing the plurality of video reels to spin and stop to display a first outcome, and causing a first action associated with the first player selection;
- awarding a first award to the player based on the first outcome;
- enabling a second player selection of a second tile from among a plurality of tiles of a second row of the grid;
- detecting the second player selection of the second tile from the second row;
- in response to the second player selection, causing the video reels to spin and stop to display a second outcome, and causing a second action associated with the second player selection;
- and
- awarding a second award to the player based on the second outcome.
A method of conducting a game on a gaming machine, the gaming machine including a controller having a processor and a memory, the method comprising:
- displaying the game on a video display of the gaming machine, the game including a plurality of player selections and a plurality of game play images;
- detecting a first player selection by a player from among the plurality of player selections;
- in response to the first player selection, causing the plurality of game play images to display a first outcome, and causing a first action associated with the first player selection;
- awarding a first award to the player based on the first outcome;
- enabling a second player selection of a second tile from among a plurality of tiles of a second row of the grid;
- detecting the second player selection of the second tile from the second row;
- in response to the second player selection, causing the video reels to spin and stop to display a second outcome, and causing a second action associated with the second player selection;
- and
- awarding a second award to the player based on the second outcome.
A gaming machine comprising:
- a video display device;
- a controller coupled to the video display device, the controller including a processor and a memory coupled to the processor, the controller being programmed to:
- display a game on the video display device, the game including a plurality of player selections and a plurality of game play images;
- detect a player selection by a player from among the plurality of player selections;
- in response to the player selection, cause the plurality of game play images to display an outcome, and cause an action associated with the player selection;
- award a credit amount to the player based on the outcome;
- enable a second player selection of a second tile from among a plurality of tiles of a second row of the grid;
- detect the second player selection of the second tile from the second row;
- in response to the second player selection, causing the video reels to spin and stop to display a second outcome, and causing a second action associated with the second player selection;
- and
- award a second award to the player based on the second outcome.
Dependencies are inferred from the claim text.